Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
27 |
Left the colonies. |
2 |
27 |
Failed to qualify for Field Researcher (Scholar). |
2 |
27 |
Became a Drifter (Scavenger). |
2 |
28 |
Find valuable salvage. |
3 |
31 |
Continued as Drifter (Scavenger). |
3 |
35 |
Offered job by a patron. Now owe him a favor. |
4 |
35 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
36 |
Involved in a feud with a rival criminal organization. |
4 |
36 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
39 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
5 |
39 |
Continued as Rogue (Pirate). |
5 |
40 |
Involved in the planning of an impressive heist. |
5 |
43 |
Forced to muster out. |
6 |
43 |
Switched to Drifter (Wanderer). |
6 |
47 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
47 |
Returned to Rogue (Pirate). |
7 |
50 |
Involved in a gambling ring. |
7 |
51 |
Forced to muster out. |
8 |
51 |
Failed to qualify for Courier (Scout). |
8 |
51 |
Submitted to the draft. |
8 |
51 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
55 |
Embroiled in legal trouble. |
9 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
55 |
Retired at age 55. |
9 |
55 |
Continued as Merchant (Merchant Marine). |
9 |
56 |
Given advanced training in a specialist field |
9 |
59 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
59 |
Continued as Merchant (Merchant Marine). |
10 |
60 |
Good fortune |
11 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
63 |
Continued as Merchant (Merchant Marine). |
11 |
65 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
67 |
Forced to muster out. |
12 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |