Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
20 |
Became a Entertainer (Performer). |
2 |
21 |
Gain a patron in the arts. Gain an Ally |
2 |
24 |
Promoted to Entertainer (Performer) rank 1. |
3 |
24 |
Continued as Entertainer (Performer). |
3 |
25 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
3 |
28 |
Promoted to Entertainer (Performer) rank 2. |
4 |
28 |
Continued as Entertainer (Performer). |
4 |
31 |
Victim of a crime |
5 |
32 |
Continued as Entertainer (Performer). |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
36 |
Promoted to Entertainer (Performer) rank 3. |
6 |
36 |
Voluntarily left Performer |
6 |
36 |
Became a Scholar (Scientist). |
6 |
40 |
Win a prestigious prize for Hermina Mar's work. |
7 |
40 |
Continued as Scholar (Scientist). |
7 |
42 |
Good fortune |
7 |
44 |
Promoted to Scholar (Scientist) rank 1. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Failed to qualify for Field Researcher (Scholar). |
8 |
44 |
Continued as Scholar (Scientist). |
8 |
48 |
An expedition or voyage goes wrong, leaving Hermina Mar stranded in the wilderness. |
9 |
48 |
Failed to qualify for Colonist (Citizen). |
9 |
48 |
Became a Drifter (Wanderer). |
9 |
51 |
Attacked by enemies and injured. |
9 |
51 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
51 |
Gain Enemy if Hermina Mar don't already have one. |
9 |
52 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
52 |
Continued as Drifter (Wanderer). |
10 |
55 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
59 |
Someone more charismatic but less devout than Hermina Mar has become Hermina Mar's superior. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Continued as Believer (Missionary/Humanitarian). |
12 |
62 |
Hermina Mar secretly provide religious rites for a dying leader or noble, although they do not share Hermina Mar's faith. Gain an Ally in the family and a Rival who disagrees with Hermina Mar's choice. |
12 |
63 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Continued as Believer (Missionary/Humanitarian). |
13 |
67 |
Hermina Mar accepted an offer of inducements to betray Hermina Mar's faith. Gain 590,000 in cash. |
13 |
67 |
Forced to continue current assignment. |
13 |
67 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |