Retired Initiate Herminia Mcarthy  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 67 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 7 (0)111777
Voracious, Conformist, Always seems out of breath
 
Skills
Admin 0
Animals (Handling) 1
Astrogation 1
Athletics 0
Deception 1
Diplomat 0
Electronics (Comms) 1
Electronics (Computers) 1
Jack-of-All-Trades 1
Mechanic 1
Persuade 2
Profession (Spacer) 0
Science (Social Sciences/Belief) 1
Steward 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Holy Warrior Hopeful01
Scout Surveyor Scout16
Merchant Free Trader 13
Believer Mainstream Believer Initiate12
 
Name Type Affinity Enmity Power Influence Species
Brad Lite Enemy 0 2 2 0 Answerin (M/42)
Clifford Askew Ally 6 0 1 0 Darrian, Imperium (F/51)
Clifford Askew belongs to an unusual cultural or religious group.
reconciliation.
Relationship altered.
Reginald Thomas Enemy 0 3 2 0 Answerin (M/75)
Noel Aubert Ally 4 0 2 3 Answerin (M/38)
Noel Aubert gained influence with the character’s assistance.
Dan Bell Contact 4 1 3 1 Answerin (M/26)
Dan Bell gained influence with the character’s assistance.
Izetta Hislop Enemy 0 2 5 5 Darmine (F/38)
Dee Walters Enemy 0 1 1 0 Sylean (M/66)
Dee Walters gains in power.
Nova Hanrahan Enemy 0 4 0 1 Iltharan (F/24)
Easter Cause Enemy 0 4 5 0 Answerin (F/54)
Easter Cause is out of contact doing something interesting but not suspicious.
 
Term Age History
1 18 Became a Believer (Holy Warrior) with the new title Hopeful.
1 20 Herminia Mcarthy aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
2 20 Became a Scout (Surveyor).
2 22 Herminia Mcarthy survey an alien world.
3 24 Continued as Scout (Surveyor).
3 28 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4 28 Continued as Scout (Surveyor).
4 32 Perform an exemplary service for the scouts.
5 32 Continued as Scout (Surveyor).
5 33 Herminia Mcarthy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Herminia Mcarthy fail to help. Gain an Enemy.
5 33 Lightly injured, no permanent damage. Fully recovered.
5 36 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
6 36 Attempted to change assignments.
6 36 Failed to qualify for Courier (Scout).
6 36 Continued as Scout (Surveyor).
6 37 When dealing with an alien race, Herminia Mcarthy botch an opportunity to gather extra intelligence about them.
6 37 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
7 40 Continued as Scout (Surveyor).
7 41 A new romantic starts. Gain an Ally.
7 44 Forced to muster out.
8 44 Became a Merchant (Free Trader).
8 45 Make an unexpected connection outside Herminia Mcarthy's normal circles. Gain a Contact.
9 48 Aging Crisis. Owe 20,000 for medical bills.
9 48 Retired at age 48.
9 48 Continued as Merchant (Free Trader).
9 52 Find an Alien Artifact.
9 52 Promoted to Merchant (Free Trader) rank 1.
10 52 Aging Crisis. Owe 20,000 for medical bills.
10 52 Continued as Merchant (Free Trader).
10 56 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
11 56 Aging Crisis. Owe 40,000 for medical bills.
11 56 Switched to Believer (Mainstream Believer) with the new title Lay Person.
11 57 Herminia Mcarthy is sent to a new community or parish to preach The Word among the poor.
11 60 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
12 60 Aging Crisis. Owe 20,000 for medical bills.
12 60 Continued as Believer (Mainstream Believer).
12 61 Herminia Mcarthy refused an offer of inducements to betray Herminia Mcarthy's faith. Gain 4 enemies.
13 64 Aging Crisis. Owe 30,000 for medical bills.
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