Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Hilma Langhorne's work ends up coming home with Hilma Langhorne, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
24 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
26 |
Hilma Langhorne join a gambling circle on board. |
3 |
28 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
30 |
Good fortune |
4 |
32 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Injured. Fully recovered. |
6 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
37 |
Hilma Langhorne come into conflict with a splinter group Hilma Langhorne's own religion which maintains Hilma Langhorne's version is the wrong one. Gain 3 Rivals. |
7 |
37 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
37 |
Retired at age 37. |
7 |
37 |
Retired. |
7 |
39 |
A new romantic starts. Gain an Ally. |
8 |
41 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
42 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
48 |
Find an Alien Artifact. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Good fortune. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
Good fortune. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
A new romantic starts. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Good fortune. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |