Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Established a network of contacts. Gain 3 contacts. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Inez Gibson's work ends up coming home with Inez Gibson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
28 |
A series of bad deals and decisions force Inez Gibson into bankruptcy. Inez Gibson salvages what Inez Gibson can. |
4 |
28 |
Switched to Agent (Corporate Agent). |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
33 |
Suffer from a life-threatening illness. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
39 |
Inez Gibson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
Make an unexpected connection outside Inez Gibson's normal circles. Gain a Contact. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Continued as Merchant (Merchant Marine). |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Forced to muster out. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Retired. |
11 |
57 |
Gained a contact. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Gained a contact. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |