Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Izora Coghill went above and beyond the call of duty. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Izora Coghill's work ends up coming home with Izora Coghill, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
28 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
28 |
Failed to qualify for Merchant Academy. |
5 |
28 |
Became a Drifter (Scavenger). |
5 |
30 |
Gained a contact. |
6 |
32 |
Continued as Drifter (Scavenger). |
6 |
36 |
Attempted a risky adventure and was wildly successful. |
6 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
36 |
Continued as Drifter (Scavenger). |
7 |
37 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
8 |
37 |
Failed to qualify for Field Researcher (Scholar). |
8 |
37 |
Switched to Drifter (Wanderer). |
8 |
41 |
Find Ancient Technology. |
9 |
41 |
Continued as Drifter (Wanderer). |
9 |
42 |
Find valuable salvage. |
10 |
45 |
Continued as Drifter (Wanderer). |
10 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
46 |
Failed to qualify for Colonist (Citizen). |
11 |
46 |
Submitted to the draft. |
11 |
46 |
Became a Army (Army Support) with the new title Private. |
11 |
47 |
Izora Coghill is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
12 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
47 |
Retired at age 47. |
12 |
47 |
Retired. |
12 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
57 |
Moved to a new world. |
15 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |