Retired 1st Officer Joseph Day  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Swanfeh 67 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 7 (0) 7 (0)8 (0)111377
Gullible, Has a vision for the future
 
Skills
Astrogation 2
Athletics (Strength) 1
Awareness 1
Broker 1
Clairvoyance 0
Drive (Track) 1
Electronics (Comms) 3
Electronics (Remote Ops) 1
Gun Combat (Archaic) 1
Mechanic 1
Medic 1
Persuade 1
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Science (Life Sciences/Psionicology) 0
Steward 1
Streetwise 1
Survival 1
Telepathy 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Courier Scout25
Merchant Merchant Marine 1st Officer56
 
EducationGraduated
Psionic Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Melinda Fillanes Rival 1 1 3 0 Dynchia, Imperium (F/43)
Leatha Norman Enemy 2 2 1 1 Cassilldan (F/89)
Relationship becomes more intense. Rival becomes an enemy.
Linwood Connell Contact 3 1 0 6 Swanfeh (M/46)
Merton Lette Ally 2 1 1 1 Ayansh'i (M/97)
Relationship soured.
Loy Nicol Contact 3 1 4 6 Swanfeh (M/51)
Rosa Lane Enemy 0 4 4 5 Swanfeh (F/27)
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 22 A prank goes horribly wrong. Gain a Rival.
1 22 Graduated. Gain an rival who is upset that Joseph Day left the community.
2 22 Became a Scout (Courier).
2 25 Gained a contact.
3 26 Continued as Scout (Courier).
3 28 Joseph Day spend a great deal of time on the fringes of Charted Space.
3 28 Gain a contact in an alien race.
3 30 Promoted to Scout (Courier) rank 1 with the new title Scout.
4 30 Continued as Scout (Courier).
4 31 Joseph Day spend a great deal of time on the fringes of Charted Space.
4 31 Psychologically damaged by Joseph Day's time in the scouts.
5 34 Attempted to change assignments.
5 34 Failed to qualify for Explorer (Scout).
5 34 Continued as Scout (Courier).
5 37 When dealing with an alien race, Joseph Day have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
5 38 Forced to continue current assignment.
5 38 Promoted to Scout (Courier) rank 2.
6 38 Continued as Scout (Courier).
6 41 Joseph Day's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
6 42 Forced to muster out.
7 42 Failed to qualify for Law Enforcement (Agent).
7 42 Submitted to the draft.
7 42 Became a Merchant (Merchant Marine) with the new title Crewman.
7 44 Make an unexpected connection outside Joseph Day's normal circles. Gain a Contact.
7 46 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 46 Continued as Merchant (Merchant Marine).
8 50 Embroiled in legal trouble.
8 50 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
9 50 Aging Crisis. Owe 20,000 for medical bills.
9 50 Retired at age 50.
9 50 Continued as Merchant (Merchant Marine).
9 52 A good deal ensures Joseph Day is living the high life for a few years.
10 54 Aging Crisis. Owe 50,000 for medical bills.
10 54 Continued as Merchant (Merchant Marine).
10 57 Joseph Day's business or ship thrives.
10 58 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
11 58 Continued as Merchant (Merchant Marine).
11 60 A sudden war destroys Joseph Day's trade routes and contacts, forcing Joseph Day to flee that region of space.
11 60 Gain rebels as Enemy
11 62 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
12 62 Aging Crisis. Owe 20,000 for medical bills.
12 62 Continued as Merchant (Merchant Marine).
12 66 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
13 66 Aging Crisis. Owe 40,000 for medical bills.
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