Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
21 |
Embroiled in legal trouble. |
2 |
23 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
23 |
Continued as Merchant (Free Trader). |
3 |
27 |
Lutie Batt's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
27 |
Became a Citizen (Colonist). |
4 |
31 |
Lutie Batt gain experience in a technical field as a computer operator or surveyor. |
4 |
31 |
Promoted to Citizen (Colonist) rank 1. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
32 |
Spent time maintaining and using heavy vehicles. |
5 |
35 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
35 |
Voluntarily left Colonist |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Gained a contact. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
42 |
Someone more charismatic but less devout than Lutie Batt has become Lutie Batt's superior. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
43 |
Returned to Drifter (Barbarian). |
8 |
46 |
Betrayed by a friend. One of Lutie Batt's Contacts or Allies betrays Lutie Batt, ending Lutie Batt's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
46 |
Switched to Drifter (Scavenger). |
10 |
50 |
Continued as Drifter (Scavenger). |
10 |
54 |
Attacked by enemies that Lutie Batt easily defeat. |
10 |
54 |
Gain Enemy if Lutie Batt don't already have one. |
10 |
54 |
Forced to muster out. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Retired. |
11 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
Moved to a new world. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |