Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
21 |
Marcia Nevil do not know what happened to Marcia Nevil. There is a gap in Marcia Nevil's memory. |
3 |
21 |
Failed to qualify for Infantry (Army). |
3 |
21 |
Switched to Drifter (Barbarian). |
3 |
23 |
Attacked by enemies and injured. |
3 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Gain Enemy if Marcia Nevil don't already have one. |
4 |
25 |
Continued as Drifter (Barbarian). |
4 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
29 |
Continued as Drifter (Barbarian). |
6 |
33 |
Continued as Drifter (Barbarian). |
6 |
37 |
Betrayed by a friend. One of Marcia Nevil's Contacts or Allies betrays Marcia Nevil, ending Marcia Nevil's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Failed to qualify for Enforcer (Rogue). |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
45 |
Find valuable salvage. |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
47 |
Drafted into Surveyor |
10 |
49 |
Became a Scout (Surveyor). |
10 |
52 |
Psychologically damaged by Marcia Nevil's time in the scouts. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
53 |
Gained a contact. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |