Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Make an unexpected connection outside Margaretta Armstrong's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A sudden war destroys Margaretta Armstrong's trade routes and contacts, forcing Margaretta Armstrong to flee that region of space. |
3 |
27 |
Gain rebels as Enemy |
4 |
27 |
Failed to qualify for Corporate Agent (Agent). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
31 |
Margaretta Armstrong run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Failed to qualify for Explorer (Scout). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
38 |
Nearly killed. Owe 45,000 for medical bills. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
41 |
Severely injured. Owe 15,000 for medical bills. |
8 |
41 |
Died at age 41 |