Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Suffer from a life-threatening illness. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
25 |
A good deal ensures Martina Lambert is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Voluntarily left Free Trader |
4 |
30 |
Failed to qualify for Line/Crew (Navy). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
33 |
Spend several years jumping from world to world in Martina Lambert's scout ship. |
4 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
35 |
Perform an exemplary service for the scouts. |
5 |
38 |
Promoted to Scout (Surveyor) rank 2. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
40 |
Martina Lambert's ship is ambushed by enemy vessels. Martina Lambert successfully ran to the jump point. |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
45 |
Spend several years jumping from world to world in Martina Lambert's scout ship. |
7 |
46 |
Promoted to Scout (Surveyor) rank 4. |
8 |
46 |
Voluntarily left Surveyor |
8 |
46 |
Became a Agent (Intelligence). |
8 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
50 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
9 |
50 |
Continued as Agent (Intelligence). |
9 |
53 |
Gained a contact. |
9 |
54 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
10 |
54 |
Continued as Agent (Intelligence). |
10 |
55 |
Good fortune |
10 |
58 |
Promoted to Agent (Intelligence) rank 3. |
11 |
58 |
Continued as Agent (Intelligence). |
11 |
59 |
Martina Lambert's work ends up coming home with Martina Lambert, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
12 |
59 |
Failed to qualify for Worker (Citizen). |
12 |
59 |
Returned to Drifter (Wanderer). |
12 |
62 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Continued as Drifter (Wanderer). |
13 |
67 |
Suffer from a life-threatening illness. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |