Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Line/Crew) with previous rank. |
2 |
23 |
Severely injured. Fully recovered. |
3 |
23 |
Failed to qualify for Merchant Academy. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
26 |
Betrayed by a friend. One of Melinda Carter's Contacts or Allies betrays Melinda Carter, ending Melinda Carter's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Became a Citizen (Corporate). |
4 |
29 |
Melinda Carter rise to a position of power in Melinda Carter's colony or corporation. |
4 |
30 |
Promoted to Citizen (Corporate) rank 1. |
5 |
30 |
Continued as Citizen (Corporate). |
5 |
32 |
A revolution, attack or other unusual event throws Melinda Carter's life into chaos, forcing Melinda Carter to leave the planet. |
6 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
35 |
Melinda Carter retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
36 |
Continued as Believer (Missionary/Humanitarian). |
7 |
38 |
Melinda Carter refused an offer of inducements to betray Melinda Carter's faith. Gain 1 enemies. |
7 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
40 |
Continued as Believer (Missionary/Humanitarian). |
8 |
41 |
Melinda Carter aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
41 |
Switched to Drifter (Barbarian). |
9 |
43 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
43 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
44 |
Melinda Carter aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
44 |
Returned to Drifter (Scavenger). |
12 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
48 |
Retired at age 48. |
12 |
48 |
Continued as Drifter (Scavenger). |
12 |
51 |
Find valuable salvage. |
12 |
52 |
Promoted to Drifter (Scavenger) rank 1. |
13 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
52 |
Continued as Drifter (Scavenger). |
13 |
55 |
Suffer from a life-threatening illness. |
14 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
55 |
Retired. |
14 |
56 |
Gained a contact. |
15 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
62 |
Accused of a crime. |
16 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
66 |
Gained a contact. |
17 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |