Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Became a Scholar (Scientist). |
3 |
25 |
Make a breakthrough in Mertie Vasquez's field. |
3 |
28 |
Promoted to Scholar (Scientist) rank 1. |
4 |
28 |
Continued as Scholar (Scientist). |
4 |
31 |
An expedition or voyage goes wrong, leaving Mertie Vasquez stranded in the wilderness. |
5 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
35 |
Continued as Believer (Holy Warrior). |
6 |
36 |
Mertie Vasquez have been following false teachings! |
7 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
36 |
Switched to Drifter (Scavenger). |
7 |
38 |
Mertie Vasquez run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
38 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
38 |
Retired at age 38. |
8 |
38 |
Returned to Believer (Holy Warrior). |
8 |
40 |
Mertie Vasquez aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
40 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
40 |
Retired. |
9 |
43 |
Birth or Death involving a family member or close friend. |
10 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
A new romantic starts. Gain an Ally. |
11 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
Moved to a new world. |
12 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
54 |
Moved to a new world. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
58 |
Moved to a new world. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |