Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
28 |
Commanding officer takes an interest in Miriam Clark's career. |
2 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
30 |
Continued as Navy (Engineer/Gunner). |
3 |
34 |
During a battle, defeat or victory depends on Miriam Clark's actions. Miriam Clark actions lead to an honorabe discharge. |
4 |
34 |
Failed to qualify for Journalist (Entertainer). |
4 |
34 |
Submitted to the draft. |
4 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
38 |
Make an unexpected connection outside Miriam Clark's normal circles. Gain a Contact. |
4 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
38 |
Continued as Merchant (Merchant Marine). |
5 |
42 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
42 |
Became a Drifter (Barbarian). |
6 |
45 |
Miriam Clark run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
45 |
Failed to qualify for Courier (Scout). |
7 |
45 |
Switched to Drifter (Scavenger). |
7 |
48 |
Miriam Clark run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
48 |
Failed to qualify for Enforcer (Rogue). |
8 |
48 |
Returned to Drifter (Barbarian). |
8 |
52 |
Gained a contact. |
9 |
52 |
Voluntarily left Barbarian |
9 |
52 |
Failed to qualify for Thief (Rogue). |
9 |
52 |
Continued as Drifter (Barbarian). |
9 |
56 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
56 |
Continued as Drifter (Barbarian). |
10 |
59 |
Accused of a crime |
10 |
60 |
Forced to muster out. |
11 |
60 |
Became a Prisoner (Inmate). |
11 |
64 |
Disgraced. Word of Miriam Clark's criminal past reaches Miriam Clark's homeworld. |