Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Betrayed by a friend. One of Myrtie Carr's Contacts or Allies betrays Myrtie Carr, ending Myrtie Carr's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
23 |
A mission goes disastrously wrong due to Myrtie Carr's commander’s error or incompetence, but Myrtie Carr survive. |
2 |
23 |
Cover for the commander and gain an Ally. |
2 |
23 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
3 |
23 |
Voluntarily left Ground Assault |
3 |
23 |
Became a Noble (Administrator) with the new title Assistant. |
3 |
27 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
3 |
27 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
4 |
27 |
Continued as Noble (Administrator). |
4 |
30 |
time as a ruler or playboy gives Myrtie Carr a wide range of experiences. |
4 |
31 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
5 |
31 |
Voluntarily left Administrator |
5 |
31 |
Became a Citizen (Colonist). |
5 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
35 |
Promoted to Citizen (Colonist) rank 1. |
6 |
35 |
Continued as Citizen (Colonist). |
6 |
36 |
Spent time maintaining and using heavy vehicles. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
7 |
39 |
Continued as Citizen (Colonist). |
7 |
42 |
A new romantic starts. Gain an Ally. |
7 |
43 |
Forced to continue current assignment. |
7 |
43 |
Promoted to Citizen (Colonist) rank 3. |
8 |
43 |
Continued as Citizen (Colonist). |
8 |
46 |
Advanced training in a specialist field. |
8 |
47 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
9 |
47 |
Continued as Citizen (Colonist). |
9 |
51 |
Myrtie Carr's business expands, Myrtie Carr's corporation grows, or the colony thrives. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Switched to Noble (Dilettante) with the new title Ingrate and previous rank. |
10 |
53 |
Become deeply involved in politics on Myrtie Carr's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Noble (Dilettante). |
11 |
57 |
A new romantic starts. Gain an Ally. |
11 |
59 |
Forced to continue current assignment. |
11 |
59 |
Promoted to Noble (Dilettante) rank 3. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Continued as Noble (Dilettante). |
12 |
60 |
Myrtie Carr make an alliance with a powerful and charismatic noble, who becomes an Ally. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Continued as Noble (Dilettante). |
13 |
64 |
Inherit a gift from a rich relative. |
13 |
67 |
Promoted to Noble (Dilettante) rank 4 with the new title Black Sheep. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |