Sidney Magrath  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 67 F 3 (-1) 4 (-1) 4 (-1) 6 (0) 5 (-1) 8 (0)344658
Cheerless, Contrarian, Beautiful
 
Skills
Admin 0
Animals (Training) 1
Athletics 0
Drive (Walker) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 2
Language (Oynprith (Droyne)) 1
Mechanic 0
Medic 0
Melee (Blade) 1
Melee (Grapple) 1
Navigation 0
Pilot 0
Profession (Colonist/Farming) 1
Profession (Worker/Metalworking) 1
Recon 0
Seafarer 0
Streetwise 2
Survival 2
CareerAssignmentTitleRankTerms
Agent Law Enforcement Corporal12
Drifter Barbarian Warrior24
Believer Mainstream Believer Lay Person01
Scout Explorer 02
Drifter Scavenger 01
 
EducationGraduated
Colonial Upbringing Completed
 
Name Type Affinity Enmity Power Influence Species
Dexter Jimenez Ally 2 0 1 0 Traltar (M/18)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 22 Moved to a new world.
1 27 Left the colonies.
2 27 Failed to qualify for Merchant Marine (Merchant).
2 27 Submitted to the draft.
2 27 Became a Agent (Law Enforcement) with the new title Rookie.
2 30 Given specialist training in vehicles.
2 31 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
3 31 Continued as Agent (Law Enforcement).
3 35 Sidney Magrath's work ends up coming home with Sidney Magrath, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4 35 Became a Drifter (Barbarian).
4 39 Promoted to Drifter (Barbarian) rank 1.
5 39 Continued as Drifter (Barbarian).
5 42 Find valuable salvage.
5 43 Promoted to Drifter (Barbarian) rank 2 with the new title Warrior.
6 43 Continued as Drifter (Barbarian).
6 47 Moved to a new world.
7 47 Continued as Drifter (Barbarian).
7 50 Sidney Magrath run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 50 Became a Believer (Mainstream Believer) with the new title Lay Person.
8 52 Sidney Magrath is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
8 54 Forced to muster out.
9 54 Became a Scout (Explorer).
9 58 Spend several years jumping from world to world in Sidney Magrath's scout ship.
10 58 Attempted to change assignments.
10 58 Failed to qualify for Surveyor (Scout).
10 58 Continued as Scout (Explorer).
10 61 Lightly injured, no permanent damage. Fully recovered.
11 61 Switched to Drifter (Scavenger).
11 62 Betrayed by a friend. One of Sidney Magrath's Contacts or Allies betrays Sidney Magrath, ending Sidney Magrath's career. That Contact or Ally becomes a Rival or Enemy.
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