Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
Assigned to the security staff of a space station. |
1 |
22 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Ground Assault). |
2 |
24 |
Nearly killed. Fully recovered. |
3 |
24 |
Became a Agent (Corporate Agent). |
3 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
25 |
Failed to qualify for Explorer (Scout). |
4 |
25 |
Became a Drifter (Scavenger). |
4 |
28 |
Drafted into Merchant Marine |
4 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
Given advanced training in a specialist field |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Forced to muster out. |
7 |
37 |
Became a Citizen (Corporate). |
7 |
38 |
Political upheaval strikes Susie Weakman's homeworld, and Susie Weakman is caught up in the revolution. |
7 |
41 |
Promoted to Citizen (Corporate) rank 1. |
8 |
41 |
Continued as Citizen (Corporate). |
8 |
42 |
Hard times caused by a lack of interstellar trade costs Susie Weakman Susie Weakman's job. |
9 |
42 |
Switched to Drifter (Wanderer). |
9 |
46 |
Susie Weakman do not know what happened to Susie Weakman. There is a gap in Susie Weakman's memory. |
10 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Retired. |
10 |
48 |
Gained a contact. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
A new romantic starts. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Gained a contact. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |