Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Terra Fleming's scout ship is one of the first on the scene to rescue the survivors of a disaster but Terra Fleming fail to help. Gain an Enemy. |
1 |
20 |
Lost eye or limb. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Perform an exemplary service for the scouts. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Surveyor) with previous rank. |
3 |
30 |
Terra Fleming inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
30 |
Became a Entertainer (Artist). |
4 |
33 |
Terra Fleming is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
33 |
Became a Agent (Intelligence). |
5 |
36 |
Terra Fleming went above and beyond the call of duty. |
5 |
37 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
37 |
Continued as Agent (Intelligence). |
6 |
39 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
39 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Marine (Ground Assault) with the new title Marine. |
7 |
43 |
A mission goes wrong and Terra Fleming is stranded behind enemy lines. Ejected from the service. |
8 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
46 |
Good fortune |
8 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
47 |
Continued as Believer (Missionary/Humanitarian). |
9 |
50 |
Someone more charismatic but less devout than Terra Fleming has become Terra Fleming's superior. |
10 |
51 |
Continued as Believer (Missionary/Humanitarian). |
10 |
53 |
Terra Fleming refuse to secretly provide religious rites for a dying leader or noble, because they do not share Terra Fleming's faith. |
10 |
55 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
11 |
55 |
Continued as Believer (Missionary/Humanitarian). |
11 |
56 |
Terra Fleming secretly provide religious rites for a dying leader or noble, although they do not share Terra Fleming's faith. Gain an Ally in the family and a Rival who disagrees with Terra Fleming's choice. |
11 |
59 |
Forced to muster out. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Retired. |
12 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Lightly injured, no permanent damage. Fully recovered. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |