Retired Team Leader Theresia McLean  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 67 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 10 (1) 5 (-1)1115A5
Guileless, Has achieved many things in life, Defective
 
Skills
Animals (Training) 1
Astrogation 0
Athletics 0
Deception 1
Diplomat 1
Drive 0
Engineer (Life Support) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 4
Language 0
Leadership 1
Profession (Worker/Religion) 1
Recon 2
Science (Robotic Sciences) 0
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist Settler24
Scout Surveyor 02
Agent Corporate Agent Agent11
Drifter Scavenger 02
Believer Missionary/Humanitarian Team Leader22
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Lenore Aubert Contact 1 2 1 1 Tapazmal (F/64)
Stacy Chapman Contact 2 1 0 3 Tapazmal (M/18)
Stacy Chapman loses some of their power base.
Delores Lewis Contact 0 1 2 1 Zaris (F/42)
Kent Risewell Contact 2 1 0 3 Pirian (M/36)
Bernadine Ryan Enemy 0 3 0 3 Tapazmal (F/46)
Bernadine Ryan is diminished in both power and influence.
Tracy Vear Enemy 0 3 0 2 Tapazmal (M/86)
Tracy Vear loses some of their power base.
Cyrus Connell Contact 3 1 4 2 Tapazmal (M/66)
Irene Smith Contact 0 0 0 4 Tapazmal (F/41)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 21 Moved to a new world.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 24 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Continued as Citizen (Colonist).
3 28 Theresia McLean gain experience in a technical field as a computer operator or surveyor.
3 30 Forced to muster out.
4 30 Became a Scout (Surveyor).
4 34 When dealing with an alien race, Theresia McLean botch an opportunity to gather extra intelligence about them.
4 34 Theresia McLean's ship is damaged, and Theresia McLean have to hitch-hike Theresia McLean's way back across the stars to the nearest scout base.
4 34 Gain 4 Contacts. Gain 2 Enemies.
5 34 Continued as Scout (Surveyor).
5 35 Theresia McLean have no idea what happened to Theresia McLean – they found Theresia McLean's ship drifting on the fringes of friendly space.
6 35 Became a Agent (Corporate Agent).
6 38 An investigation takes on a dangerous turn.
6 38 Theresia McLean's work ends up coming home with Theresia McLean, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6 39 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
7 39 Voluntarily left Corporate Agent
7 39 Became a Drifter (Scavenger).
7 42 Theresia McLean run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 42 Returned to Citizen (Colonist).
8 43 Severely injured. Owe 3,750 for medical bills.
9 43 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 44 Theresia McLean accepted an offer of inducements to betray Theresia McLean's faith. Gain 410,000 in cash.
9 47 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
10 47 Returned to Drifter (Scavenger).
10 50 Betrayed by a friend. One of Theresia McLean's Contacts or Allies betrays Theresia McLean, ending Theresia McLean's career. That Contact or Ally becomes a Rival or Enemy.
11 50 Aging Crisis. Owe 50,000 for medical bills.
11 50 Retired at age 50.
11 50 Returned to Believer (Missionary/Humanitarian).
11 53 Theresia McLean accepted an offer of inducements to betray Theresia McLean's faith. Gain 80,000 in cash.
11 54 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
12 54 Aging Crisis. Owe 60,000 for medical bills.
12 54 Retired.
12 55 Gained a contact.
13 58 Aging Crisis. Owe 50,000 for medical bills.
13 62 Gained a contact.
14 62 Aging Crisis. Owe 40,000 for medical bills.
14 63 A romantic relationship ends badly. Gain a Rival or Enemy.
15 66 Aging Crisis. Owe 60,000 for medical bills.
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