Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Moved to a new world. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Theresia McLean gain experience in a technical field as a computer operator or surveyor. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
34 |
When dealing with an alien race, Theresia McLean botch an opportunity to gather extra intelligence about them. |
4 |
34 |
Theresia McLean's ship is damaged, and Theresia McLean have to hitch-hike Theresia McLean's way back across the stars to the nearest scout base. |
4 |
34 |
Gain 4 Contacts. Gain 2 Enemies. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
35 |
Theresia McLean have no idea what happened to Theresia McLean – they found Theresia McLean's ship drifting on the fringes of friendly space. |
6 |
35 |
Became a Agent (Corporate Agent). |
6 |
38 |
An investigation takes on a dangerous turn. |
6 |
38 |
Theresia McLean's work ends up coming home with Theresia McLean, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
39 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
39 |
Voluntarily left Corporate Agent |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
42 |
Theresia McLean run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Returned to Citizen (Colonist). |
8 |
43 |
Severely injured. Owe 3,750 for medical bills. |
9 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
44 |
Theresia McLean accepted an offer of inducements to betray Theresia McLean's faith. Gain 410,000 in cash. |
9 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
47 |
Returned to Drifter (Scavenger). |
10 |
50 |
Betrayed by a friend. One of Theresia McLean's Contacts or Allies betrays Theresia McLean, ending Theresia McLean's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Returned to Believer (Missionary/Humanitarian). |
11 |
53 |
Theresia McLean accepted an offer of inducements to betray Theresia McLean's faith. Gain 80,000 in cash. |
11 |
54 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
54 |
Retired. |
12 |
55 |
Gained a contact. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Gained a contact. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |