Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Political upheaval strikes Tillie Oakden's homeworld, and Tillie Oakden is caught up in the revolution. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Severely injured. |
5 |
34 |
Became a Agent (Intelligence). |
5 |
38 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
38 |
Failed to qualify for Performer (Entertainer). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
40 |
Spend time with an alien race. Gain a contact. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
46 |
Encounter a Psionic institute. |
7 |
46 |
Tested for psionic powers |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
48 |
Contact with Government. |
9 |
50 |
Continued as Drifter (Wanderer). |
9 |
53 |
Drafted into Merchant Marine |
10 |
54 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
62 |
Embroiled in legal trouble. |
12 |
62 |
Continued as Merchant (Merchant Marine). |
12 |
66 |
Given advanced training in a specialist field |
12 |
66 |
Forced to muster out. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Retired at age 66. |