Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Make an unexpected connection outside Victoria Long's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
A good deal ensures Victoria Long is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
A series of bad deals and decisions force Victoria Long into bankruptcy. Victoria Long salvages what Victoria Long can. |
4 |
27 |
Became a Army (Infantry) with the new title Private. |
4 |
31 |
Display heroism in battle. |
4 |
31 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
4 |
31 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Army (Cavalry) with previous rank. |
5 |
35 |
Victoria Long is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
6 |
35 |
Became a Scholar (Physician). |
6 |
37 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
39 |
Voluntarily left Physician |
7 |
39 |
Failed to qualify for Free Trader (Merchant). |
7 |
39 |
Became a Drifter (Barbarian). |
7 |
40 |
Suffer from a life-threatening illness. |
8 |
40 |
Entered Merchant Academy with the Business curriculum. |
8 |
42 |
Join a social movement. |
8 |
42 |
Dropped out of the merchant academy. |
9 |
42 |
Continued as Drifter (Barbarian). |
9 |
45 |
Betrayed by a friend. One of Victoria Long's Contacts or Allies betrays Victoria Long, ending Victoria Long's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
48 |
Opponents of Victoria Long's belief system ambush Victoria Long. |
10 |
48 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Retired. |
11 |
50 |
Victim of a crime. |
12 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
Lightly injured, no permanent damage. Fully recovered. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |