Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
A sudden war destroys Vira Fleming's trade routes and contacts, forcing Vira Fleming to flee that region of space. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
26 |
Scarred. Owe 2,500 for medical bills. |
4 |
26 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
27 |
Join a social movement. |
4 |
30 |
Graduated. |
5 |
30 |
Returned to Merchant (Merchant Marine). |
5 |
33 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Smuggle illegal items onto a planet. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Make an unexpected connection outside Vira Fleming's normal circles. Gain a Contact. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Risk Vira Fleming's fortune on a possibility lucrative deal and win. |
8 |
46 |
Forced to muster out. |
9 |
46 |
Switched to Drifter (Wanderer). |
9 |
48 |
Vira Fleming do not know what happened to Vira Fleming. There is a gap in Vira Fleming's memory. |
10 |
48 |
Became a Agent (Intelligence). |
10 |
51 |
Gained a contact. |
10 |
52 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Agent (Intelligence). |
11 |
53 |
Vira Fleming went above and beyond the call of duty. |
11 |
56 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Continued as Agent (Intelligence). |
12 |
57 |
Vira Fleming's work ends up coming home with Vira Fleming, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
57 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
58 |
Vira Fleming is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
61 |
Continued as Believer (Missionary/Humanitarian). |
14 |
64 |
Vira Fleming aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |