Retired 2nd Officer Vira Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 67 F 1 (-2) 1 (-2) 1 (-2) 11 (1) 5 (-1) 4 (-1)111B54
Sparkling teeth, Hairy back
 
Skills
Admin 0
Animals 0
Athletics (Endurance) 1
Broker 0
Deception 1
Diplomat 0
Drive 0
Electronics (Comms) 2
Electronics (Computers) 2
Engineer (Life Support) 1
Gambler 1
Gun Combat (Slug) 2
Investigate 1
Mechanic 1
Persuade 1
Pilot (Capital Ships) 1
Profession (Sports) 0
Steward 0
Streetwise 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 2nd Officer46
Drifter Barbarian 01
Drifter Wanderer 01
Agent Intelligence Field Agent23
Believer Missionary/Humanitarian Junior Project Worker02
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Amber Spencer Enemy 0 3 1 0 Kedepu (F/39)
Amber Spencer has life-changing event that creates new responsibilities.
Erwin McGhee Enemy 0 5 0 1 Kedepu (M/53)
Soham Lynch Ally 2 0 0 1 Sylean (M/18)
Justin Williamson Contact 2 0 1 0 Libert (M/85)
Euna Clements Ally 3 0 4 1 Libert (F/26)
Geraldine Henry Enemy 0 2 2 0 Tezcat (F/40)
 
Term Age History
1 18 Failed to qualify for Spacer Community.
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 A romantic relationship ends badly. Gain a Rival or Enemy.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 25 A sudden war destroys Vira Fleming's trade routes and contacts, forcing Vira Fleming to flee that region of space.
2 25 Gain rebels as Enemy
3 25 Became a Drifter (Barbarian).
3 26 Scarred. Owe 2,500 for medical bills.
4 26 Entered Merchant Academy with the Shipboard curriculum.
4 27 Join a social movement.
4 30 Graduated.
5 30 Returned to Merchant (Merchant Marine).
5 33 A new romantic starts. Gain an Ally.
5 34 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 34 Continued as Merchant (Merchant Marine).
6 37 Smuggle illegal items onto a planet.
6 38 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
7 38 Continued as Merchant (Merchant Marine).
7 42 Make an unexpected connection outside Vira Fleming's normal circles. Gain a Contact.
7 42 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
8 42 Continued as Merchant (Merchant Marine).
8 44 Risk Vira Fleming's fortune on a possibility lucrative deal and win.
8 46 Forced to muster out.
9 46 Switched to Drifter (Wanderer).
9 48 Vira Fleming do not know what happened to Vira Fleming. There is a gap in Vira Fleming's memory.
10 48 Became a Agent (Intelligence).
10 51 Gained a contact.
10 52 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
11 52 Aging Crisis. Owe 60,000 for medical bills.
11 52 Retired at age 52.
11 52 Continued as Agent (Intelligence).
11 53 Vira Fleming went above and beyond the call of duty.
11 56 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
12 56 Aging Crisis. Owe 20,000 for medical bills.
12 56 Continued as Agent (Intelligence).
12 57 Vira Fleming's work ends up coming home with Vira Fleming, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
13 57 Aging Crisis. Owe 50,000 for medical bills.
13 57 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 58 Vira Fleming is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
14 61 Aging Crisis. Owe 20,000 for medical bills.
14 61 Continued as Believer (Missionary/Humanitarian).
14 64 Vira Fleming aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
15 65 Aging Crisis. Owe 50,000 for medical bills.
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