Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Rogue (Thief). |
2 |
22 |
A job goes wrong, forcing Willie Keiler to flee off-planet. |
3 |
22 |
Became a Merchant (Free Trader). |
4 |
26 |
Voluntarily left Free Trader |
4 |
26 |
Failed to qualify for Journalist (Entertainer). |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
27 |
Attempted a risky adventure and was wildly successful. |
4 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
32 |
Willie Keiler run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Became a Entertainer (Performer). |
6 |
35 |
Find Ancient Technology. |
6 |
36 |
Promoted to Entertainer (Performer) rank 1. |
7 |
36 |
Continued as Entertainer (Performer). |
7 |
40 |
Nearly killed. Fully recovered. |
8 |
40 |
Switched to Drifter (Barbarian). |
8 |
43 |
Find valuable salvage. |
8 |
44 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
44 |
Continued as Drifter (Barbarian). |
9 |
45 |
Find valuable salvage. |
9 |
48 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
10 |
48 |
Continued as Drifter (Barbarian). |
11 |
52 |
Continued as Drifter (Barbarian). |
11 |
55 |
Willie Keiler run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Retired. |
12 |
57 |
Good fortune. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Gained a contact. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |