Term |
Age |
History |
---|
1 |
12 |
Became a Dolphin Civilian (Liaison). |
1 |
16 |
A war or insurgency erupts on Zelda Jephcots's world. Zelda Jephcots is drafted into the military. |
2 |
16 |
Became a Dolphin Military (Sea Patrol) with the new title Private. |
2 |
20 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
20 |
Continued as Dolphin Military (Sea Patrol). |
3 |
23 |
Zelda Jephcots encounter anti-Dolphin prejudice from the force Zelda Jephcots is working with. Zelda Jephcots resign in disgust. |
4 |
23 |
Failed to qualify for Physician (Scholar). |
4 |
23 |
Switched to Dolphin Civilian (Nomad). |
4 |
25 |
Gained a contact. |
4 |
27 |
Promoted to Dolphin Civilian (Nomad) rank 1. |
5 |
27 |
Continued as Dolphin Civilian (Nomad). |
5 |
31 |
Zelda Jephcots rescue a high-status swimmer who was lost at sea. Gain an Ally with SOC 10+ |
6 |
31 |
Continued as Dolphin Civilian (Nomad). |
6 |
34 |
Rivalries between another race and Dolphins over Zelda Jephcots's world’s ocean resources lead to conflict. Through diplomacy Zelda Jephcots's faction was vindicated. |
6 |
35 |
Promoted to Dolphin Civilian (Nomad) rank 2 with the new title Pod Leader. |
7 |
35 |
Continued as Dolphin Civilian (Nomad). |
7 |
36 |
One of Zelda Jephcots's friends becomes involved with a revolutionary political faction advocating Dolphin
rights. Zelda Jephcots is caught up in the investigation and lose Zelda Jephcots's job. |
8 |
36 |
Became a Scout (Courier). |
8 |
38 |
Serve as the courier for an important message from the Imperium. |
9 |
40 |
Continued as Scout (Courier). |
9 |
43 |
Zelda Jephcots have no idea what happened to Zelda Jephcots – they found Zelda Jephcots's ship drifting on the fringes of friendly space. |
10 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
46 |
Someone more charismatic but less devout than Zelda Jephcots has become Zelda Jephcots's superior. |
11 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
47 |
Retired at age 47. |
11 |
47 |
Continued as Believer (Missionary/Humanitarian). |
11 |
50 |
Zelda Jephcots faith is shaken. |
12 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
51 |
Continued as Believer (Missionary/Humanitarian). |
12 |
52 |
Zelda Jephcots come into conflict with a splinter group Zelda Jephcots's own religion which maintains Zelda Jephcots's version is the wrong one. Gain 3 Rivals. |
13 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
52 |
Returned to Dolphin Civilian (Liaison). |
13 |
53 |
To war or insurgency erupts on Zelda Jephcots's world. Zelda Jephcots's business or home is destroyed, forcing Zelda Jephcots into exile. |
14 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
53 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
14 |
57 |
Zelda Jephcots come into conflict with a splinter group Zelda Jephcots's own religion which maintains Zelda Jephcots's version is the wrong one. Gain 3 Rivals. |
15 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
57 |
Returned to Dolphin Civilian (Liaison). |
15 |
59 |
Zelda Jephcots have a chance to travel offworld on business and spend a long time in space. |
15 |
61 |
Promoted to Dolphin Civilian (Liaison) rank 1. |
16 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
61 |
Continued as Dolphin Civilian (Liaison). |
16 |
62 |
A purist political party comes to power on Zelda Jephcots's world making trouble for uplifted Dolphins and costing Zelda Jephcots Zelda Jephcots's job. Gain a purist political militant as an Enemy |
17 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
62 |
Retired. |
17 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |