Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
20 |
Zetta Knight is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
20 |
Became a Citizen (Worker). |
2 |
23 |
Zetta Knight's business expands, Zetta Knight's corporation grows, or the colony thrives. |
2 |
24 |
Promoted to Citizen (Worker) rank 1. |
3 |
24 |
Continued as Citizen (Worker). |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Failed to qualify for Artist (Entertainer). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
29 |
Betrayed by a friend. One of Zetta Knight's Contacts or Allies betrays Zetta Knight, ending Zetta Knight's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Switched to Army (Army Support) with previous rank. |
5 |
30 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
6 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
32 |
Opponents of Zetta Knight's belief system ambush Zetta Knight. |
6 |
32 |
Severely injured. Owe 25,000 for medical bills. |
7 |
32 |
Switched to Drifter (Wanderer). |
7 |
35 |
Suffer from a life-threatening illness. |
8 |
35 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
39 |
Zetta Knight retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
39 |
Continued as Believer (Missionary/Humanitarian). |
9 |
40 |
Zetta Knight aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
40 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
40 |
Retired at age 40. |
10 |
40 |
Retired. |
10 |
42 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
45 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
52 |
Gained a contact. |
13 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
54 |
Moved to a new world. |
14 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
59 |
A new romantic starts. Gain an Ally. |
15 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |