Term |
Age |
History |
---|
1 |
12 |
Became a Dolphin Civilian (Liaison). |
1 |
14 |
Zetta Palmer's companions are attacked by fierce sea creatures! Zetta Palmer flee gain one of the survivors as an Enemy. |
2 |
16 |
Continued as Dolphin Civilian (Liaison). |
2 |
18 |
Zetta Palmer rise to a position of responsibility. |
2 |
20 |
Promoted to Dolphin Civilian (Liaison) rank 1. |
3 |
20 |
Voluntarily left Liaison |
3 |
20 |
Became a Rogue (Enforcer). |
3 |
21 |
A new romantic starts. Gain an Ally. |
3 |
24 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
24 |
Voluntarily left Enforcer |
4 |
24 |
Failed to qualify for Sea Patrol (Dolphin Military). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Dolphin Military (Sea Patrol) with the new title Private. |
4 |
25 |
Commanding officer takes an interest in Zetta Palmer's career. |
4 |
28 |
Promoted to Dolphin Military (Sea Patrol) rank 1 with the new title Lance Corporal. |
5 |
28 |
Continued as Dolphin Military (Sea Patrol). |
5 |
31 |
Commanding officer takes an interest in Zetta Palmer's career. |
6 |
32 |
Continued as Dolphin Military (Sea Patrol). |
6 |
33 |
A mission goes badly wrong when a human leader disregards Zetta Palmer's advice because Zetta Palmer is ‘just a Dolphin’ and then blames Zetta Palmer for their mistake. Zetta Palmer try and fail to prove Zetta Palmer's innocence. |
6 |
36 |
Promoted to Dolphin Military (Sea Patrol) rank 2 with the new title Corporal. |
7 |
36 |
Continued as Dolphin Military (Sea Patrol). |
7 |
38 |
Zetta Palmer perform well during a black ops commando mission. Gain a Contact in an elite military unit. |
7 |
40 |
Promoted to Dolphin Military (Sea Patrol) rank 3 with the new title Lance Sergeant. |
8 |
40 |
Voluntarily left Sea Patrol |
8 |
40 |
Became a Scout (Explorer). |
8 |
41 |
Zetta Palmer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Zetta Palmer fail to help. Gain an Enemy. |
8 |
41 |
Zetta Palmer inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
44 |
Continued as Scout (Explorer). |
9 |
48 |
Spend several years jumping from world to world in Zetta Palmer's scout ship. |
9 |
48 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
10 |
48 |
Voluntarily left Explorer |
10 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
49 |
Zetta Palmer come into conflict with a splinter group Zetta Palmer's own religion which maintains Zetta Palmer's version is the wrong one. Gain 1 Rivals. |
11 |
49 |
Switched to Dolphin Civilian (Nomad). |
11 |
52 |
Zetta Palmer is accidently trapped or shot by fishermen. |
12 |
52 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
56 |
Zetta Palmer secretly provide religious rites for a dying leader or noble, although they do not share Zetta Palmer's faith. Gain an Ally in the family and a Rival who disagrees with Zetta Palmer's choice. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
56 |
Retired at age 56. |
13 |
56 |
Continued as Believer (Missionary/Humanitarian). |
13 |
59 |
Zetta Palmer refuse to secretly provide religious rites for a dying leader or noble, because they do not share Zetta Palmer's faith. |
13 |
60 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
60 |
Continued as Believer (Missionary/Humanitarian). |
14 |
62 |
A notable academic consults with Zetta Palmer about a publication or documentary he is working on. Gain a Contact in academia. |
14 |
64 |
Forced to muster out. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |