Retired 3rd Officer Alberta Keiler  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 68 F 1 (-2) 2 (-2) 1 (-2) 9 (1) 6 (0) 5 (-1)121965
Visible scars on hands
 
Skills
Athletics 0
Diplomat 1
Drive (Mole) 1
Drive (Track) 1
Electronics (Comms) 2
Electronics (Computers) 1
Gun Combat (Energy) 2
Heavy Weapons 0
Investigate 1
Jack-of-All-Trades 2
Mechanic 1
Medic 1
Pilot (Capital Ships) 1
Science (Space Sciences/Astronomy) 1
Science (Life Sciences/Genetics) 1
Science (Social Sciences/History) 1
Science (Physical Sciences/Physics) 1
Science (Robotic Sciences/Robotics) 1
Seafarer 0
Stealth 0
Survival 1
Tactics 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Marine Marine Support Marine01
Scout Explorer Scout23
Scholar Physician 13
Scholar Field Researcher 11
Scholar Scientist 22
Merchant Merchant Marine 3rd Officer33
 
Name Type Affinity Enmity Power Influence Species
Axel Matson Enemy 0 3 2 0 Ziadd (M/26)
Howell Dixon Contact 2 1 3 2 Ziadd (M/25)
August Mendoza Enemy 0 1 0 1 Ziadd (M/50)
Jean Barbary Enemy 0 1 0 3 Azhanti (F/31)
Vaughn Olaughlin Enemy 0 6 2 1 Ziadd (M/59)
Vaughn Olaughlin gains in influence.
Vincent Kennedy Rival 0 1 0 3 Ziadd (M/36)
Ottilia Stanway Ally 2 0 5 0 Ziadd (F/28)
 
Term Age History
1 18 Became a Marine (Marine Support) with the new title Marine.
1 20 Refused to take part in a black ops mission that goes against the conscience and ejected from the service.
2 20 Failed to qualify for Broker (Merchant).
2 20 Submitted to the draft.
2 20 Became a Scout (Explorer).
2 22 Alberta Keiler's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alberta Keiler fail to help. Gain an Enemy.
2 22 Scarred. Owe 2,500 for medical bills.
2 24 Promoted to Scout (Explorer) rank 1 with the new title Scout.
3 24 Continued as Scout (Explorer).
3 25 Alberta Keiler spend a great deal of time on the fringes of Charted Space.
3 25 Gain a contact in an alien race.
3 28 Promoted to Scout (Explorer) rank 2.
4 28 Continued as Scout (Explorer).
4 32 Psychologically damaged by Alberta Keiler's time in the scouts.
5 32 Became a Scholar (Physician).
5 34 Assigned to work on a secret project for a patron or organisation.
5 36 Promoted to Scholar (Physician) rank 1.
6 36 Continued as Scholar (Physician).
6 37 Contact with Government.
7 40 Continued as Scholar (Physician).
7 41 Agreed to perform research that goes against Alberta Keiler's conscience. Gain 3 Enemies.
8 44 Attempted to change assignments.
8 44 Switched to Scholar (Field Researcher) with previous rank.
8 46 Refused to perform research that goes against Alberta Keiler's conscience.
9 48 Attempted to change assignments.
9 48 Switched to Scholar (Scientist) with previous rank.
9 49 Entangled in a bureaucratic or legal morass that distracts Alberta Keiler from Alberta Keiler's work.
9 52 Forced to continue current assignment.
9 52 Promoted to Scholar (Scientist) rank 2.
10 52 Continued as Scholar (Scientist).
10 54 An expedition or voyage goes wrong, leaving Alberta Keiler stranded in the wilderness.
11 54 Became a Merchant (Merchant Marine) with the new title Crewman.
11 56 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
11 58 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
12 58 Aging Crisis. Owe 10,000 for medical bills.
12 58 Retired at age 58.
12 58 Continued as Merchant (Merchant Marine).
12 60 Given advanced training in a specialist field
12 62 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
13 62 Aging Crisis. Owe 50,000 for medical bills.
13 62 Continued as Merchant (Merchant Marine).
13 65 Befriend a useful ally in one sphere. Gain an Ally.
13 66 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
14 66 Aging Crisis. Owe 10,000 for medical bills.
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