Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
An investigation takes on a dangerous turn. |
1 |
22 |
Alyce Shea's work ends up coming home with Alyce Shea, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
26 |
Given specialist training in vehicles. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Established a network of contacts. Gain 2 contacts. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
33 |
Hard times caused by a lack of interstellar trade costs Alyce Shea's job. |
5 |
33 |
Failed to qualify for Journalist (Entertainer). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Scout (Surveyor). |
5 |
34 |
Alyce Shea inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
34 |
Became a Citizen (Colonist). |
6 |
36 |
Alyce Shea's business expands, Alyce Shea's corporation grows, or the colony thrives. |
7 |
38 |
Continued as Citizen (Colonist). |
7 |
39 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
39 |
Became a Drifter (Wanderer). |
8 |
43 |
Nearly killed. Owe 20,000 for medical bills. |
9 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
46 |
Alyce Shea faith is shaken. |
10 |
47 |
Continued as Believer (Holy Warrior). |
10 |
48 |
Alyce Shea come into conflict with a splinter group Alyce Shea's own religion which maintains Alyce Shea's version is the wrong one. Gain 1 Rivals. |
11 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Retired. |
11 |
51 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
15 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
65 |
Good fortune. |
16 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |