Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Arrested |
2 |
21 |
Became a Prisoner (Fixer). |
2 |
24 |
Disgraced. Word of Annis Sims's criminal past reaches Annis Sims's homeworld. |
3 |
25 |
Continued as Prisoner (Fixer). |
3 |
27 |
Parole hearing. |
3 |
29 |
Promoted to Prisoner (Fixer) rank 1. |
3 |
29 |
Paroled from prison. |
4 |
29 |
Failed to qualify for Courier (Scout). |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
34 |
Betrayed by a friend. One of Annis Sims's Contacts or Allies betrays Annis Sims, ending Annis Sims's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
36 |
Widely recognized. |
6 |
38 |
Graduated with honors. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
39 |
Make an unexpected connection outside Annis Sims's normal circles. Gain a Contact. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Annis Sims's business or ship thrives. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Make an unexpected connection outside Annis Sims's normal circles. Gain a Contact. |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
11 |
58 |
Promoted to Merchant (Merchant Marine) rank 7. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
Annis Sims's business or ship thrives. |
12 |
62 |
Promoted to Merchant (Merchant Marine) rank 8. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Continued as Merchant (Merchant Marine). |
13 |
64 |
Imperial trade restrictions force Annis Sims out of business. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
14 |
66 |
Annis Sims retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
68 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |