Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Study Flyer (Airship) as a hobby. |
1 |
19 |
Dropped out of military academy. |
2 |
19 |
Became a Citizen (Corporate). |
2 |
23 |
Audie Langhorne's business expands, Audie Langhorne's corporation grows, or the colony thrives. |
2 |
23 |
Promoted to Citizen (Corporate) rank 1. |
3 |
23 |
Voluntarily left Corporate |
3 |
23 |
Failed to qualify for Performer (Entertainer). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
24 |
Find valuable salvage. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
29 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
5 |
29 |
Became a Agent (Intelligence). |
5 |
33 |
Hard times caused by a lack of interstellar trade costs Audie Langhorne's job. |
6 |
33 |
Switched to Citizen (Colonist). |
6 |
37 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
7 |
37 |
Failed to qualify for Artist (Entertainer). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
Make an unexpected connection outside Audie Langhorne's normal circles. Gain a Contact. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
Imperial trade restrictions force Audie Langhorne out of business. |
10 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
46 |
Retired. |
10 |
49 |
Gained a contact. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Moved to a new world. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
A new romantic starts. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |