Retired Knight Avery Brownhill  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Humaniti 68 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 5 (-1)5 (-1)111675
Traitorous
 
Skills
Animals 0
Athletics 0
Carouse 0
Clairvoyance 1
Deception 1
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Language (Galanglic (3rd Imperium)) 1
Leadership 1
Mechanic 1
Melee (Blade) 1
Persuade 0
Recon 1
Science (Life Sciences/Genetics) 1
Science (Life Sciences/Psionicology) 1
Seafarer 0
Stealth 1
Streetwise 2
Survival 0
Teleportation 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 02
Psion Psi-Warrrior Knight34
Drifter Wanderer 13
Agent Law Enforcement Sergeant23
Believer Mainstream Believer Lay Person01
 
Name Type Affinity Enmity Power Influence Species
Loyal Bennett Enemy 0 3 0 2 Luriani (M/30)
 
Term Age History
1 18 Failed to qualify for Naval Academy (Military Academy).
1 18 Became a Drifter (Barbarian).
1 20 Birth or Death involving a family member or close friend.
2 22 Continued as Drifter (Barbarian).
2 25 Encounter a Psionic institute.
2 25 Tested for psionic powers
3 26 Became a Psion (Psi-Warrrior) with the new title Psi-Soldier.
3 30 Psionic strength increases.
3 30 Promoted to Psion (Psi-Warrrior) rank 1.
4 30 Continued as Psion (Psi-Warrrior).
4 33 Pick up potentially useful information using Avery Brownhill's psychic powers.
4 34 Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight.
5 34 Continued as Psion (Psi-Warrrior).
5 36 Pick up potentially useful information using Avery Brownhill's psychic powers.
5 38 Promoted to Psion (Psi-Warrrior) rank 3.
6 38 Continued as Psion (Psi-Warrrior).
6 42 Experimented on by a corporation, government, or other organisation
7 42 Switched to Drifter (Wanderer).
7 44 Spend time with an alien race. Gain a contact.
7 46 Promoted to Drifter (Wanderer) rank 1.
8 46 Continued as Drifter (Wanderer).
8 47 Birth or Death involving a family member or close friend.
9 50 Continued as Drifter (Wanderer).
9 51 Betrayed by a friend. One of Avery Brownhill's Contacts or Allies betrays Avery Brownhill, ending Avery Brownhill's career. That Contact or Ally becomes a Rival or Enemy.
10 51 Failed to qualify for Merchant Marine (Merchant).
10 51 Submitted to the draft.
10 51 Became a Agent (Law Enforcement) with the new title Rookie.
10 52 Uncover a major conspiracy against Avery Brownhill's employers.
10 55 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
11 55 Aging Crisis. Owe 50,000 for medical bills.
11 55 Retired at age 55.
11 55 Continued as Agent (Law Enforcement).
11 59 An investigation takes on a dangerous turn.
11 59 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
12 59 Aging Crisis. Owe 60,000 for medical bills.
12 59 Continued as Agent (Law Enforcement).
12 62 Scarred. Owe 1,250 for medical bills.
13 62 Aging Crisis. Owe 50,000 for medical bills.
13 62 Became a Believer (Mainstream Believer) with the new title Lay Person.
13 65 A romantic relationship ends badly. Gain a Rival or Enemy.
14 66 Aging Crisis. Owe 10,000 for medical bills.
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