Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Voluntarily left Artist |
2 |
22 |
Became a Agent (Intelligence). |
2 |
23 |
An investigation takes on a dangerous turn. |
2 |
23 |
Severely injured. Owe 12,500 for medical bills. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Go undercover to investigate an enemy. |
3 |
27 |
Beatrice Reid gain experience in a technical field as a computer operator or surveyor. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
33 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Agent (Intelligence) rank 3. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
38 |
Befriended by a senior agent. |
5 |
38 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
39 |
Given specialist training in vehicles. |
6 |
42 |
Promoted to Agent (Intelligence) rank 5 with the new title Assistant Director. |
7 |
42 |
Voluntarily left Intelligence |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
45 |
Find valuable salvage. |
8 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
47 |
Beatrice Reid do not know what happened to Beatrice Reid. There is a gap in Beatrice Reid's memory. |
9 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
47 |
Retired. |
9 |
48 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
52 |
Gained a contact. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |