Retired Project Leader Blanch Head  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 68 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 3 (-1) 5 (-1)111735
Approachable, Fretful, Unexacting
 
Skills
Admin 1
Art (Presentation/Holography) 1
Athletics 0
Carouse 1
Deception 0
Electronics (Comms) 2
Electronics (Computers) 1
Gun Combat 0
Gunner 0
Investigate 2
Jack-of-All-Trades 2
Language (Trokh (Aslan)) 1
Leadership 1
Mechanic 0
Medic 0
Persuade 3
Pilot 0
Science (Social Sciences/Belief) 1
Stealth 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman01
Believer Missionary/Humanitarian Project Leader37
Drifter Scavenger 11
Entertainer Journalist Staff Writer23
Drifter Wanderer 01
Retired 01
 
Term Age History
1 18 Failed to qualify for Merchant Academy.
1 18 Submitted to the draft.
1 18 Became a Navy (Flight) with the new title Crewman.
1 20 Nearly killed.
2 20 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
2 21 Blanch Head have been following false teachings!
3 24 Continued as Believer (Missionary/Humanitarian).
3 26 Blanch Head retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
3 28 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
4 28 Continued as Believer (Missionary/Humanitarian).
4 32 Blanch Head retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
4 32 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
5 32 Continued as Believer (Missionary/Humanitarian).
5 36 Blanch Head is sent to a new community or parish to preach The Word among the poor.
5 36 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
6 36 Continued as Believer (Missionary/Humanitarian).
6 37 Blanch Head faith is shaken.
7 40 Continued as Believer (Missionary/Humanitarian).
7 41 Blanch Head have been following false teachings!
8 41 Failed to qualify for Intelligence (Agent).
8 41 Became a Drifter (Scavenger).
8 42 Attacked by enemies that Blanch Head easily defeat.
8 42 Gain Enemy if Blanch Head don't already have one.
8 45 Promoted to Drifter (Scavenger) rank 1.
9 45 Voluntarily left Scavenger
9 45 Became a Entertainer (Journalist).
9 48 Moved to a new world.
9 49 Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer.
10 49 Continued as Entertainer (Journalist).
10 52 Win a prestigious prize.
10 53 Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer.
11 53 Continued as Entertainer (Journalist).
11 57 One of Blanch Head's pieces of art is stolen, and the investigation brings Blanch Head into the criminal underworld.
12 57 Voluntarily left Journalist
12 57 Failed to qualify for Broker (Merchant).
12 57 Switched to Drifter (Wanderer).
12 58 Suffer from a life-threatening illness.
13 58 Aging Crisis. Owe 40,000 for medical bills.
13 58 Retired at age 58.
13 58 Returned to Believer (Missionary/Humanitarian).
13 61 Blanch Head is chosen to represent Blanch Head's faith in a vid show or other highly public forum.
13 62 Forced to muster out.
14 62 Aging Crisis. Owe 10,000 for medical bills.
14 62 Retired.
14 63 Moved to a new world.
15 66 Aging Crisis. Owe 10,000 for medical bills.
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