Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
28 |
Left the colonies. |
2 |
28 |
Became a Drifter (Scavenger). |
3 |
32 |
Continued as Drifter (Scavenger). |
3 |
36 |
Drafted into Merchant Marine |
3 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
37 |
Make an unexpected connection outside Brandy Bent's normal circles. Gain a Contact. |
5 |
40 |
Continued as Merchant (Merchant Marine). |
5 |
43 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
44 |
Voluntarily left Merchant Marine |
6 |
44 |
Became a Scout (Courier). |
6 |
46 |
Brandy Bent's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
6 |
48 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
48 |
Switched to Drifter (Barbarian). |
7 |
52 |
Brandy Bent run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
52 |
Continued as Drifter (Barbarian). |
8 |
54 |
Attempted a risky adventure and was sent to prison. |
9 |
56 |
Became a Prisoner (Thug). |
9 |
59 |
Good Behaviour. |
9 |
60 |
Promoted to Prisoner (Thug) rank 1. |
10 |
60 |
Switched to Prisoner (Inmate) with previous rank. |
10 |
63 |
Failed to escaped from prison. |
11 |
64 |
Continued as Prisoner (Inmate). |
11 |
68 |
Vocational Training. |
12 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
68 |
Retired at age 68. |