Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
An investigation, tour, project or expedition goes wrong, stranding Carolina Sim far from home. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
24 |
A revolution, attack or other unusual event throws Carolina Sim's life into chaos, forcing Carolina Sim to leave the planet. |
3 |
24 |
Failed to qualify for Field Researcher (Scholar). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Rewarded for a successful mission. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
31 |
A new romantic starts. Gain an Ally. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
32 |
Voluntarily left Law Enforcement |
5 |
32 |
Became a Noble (Administrator) with the new title Assistant. |
5 |
34 |
Political manoeuvrings usurp Carolina Sim's position. Gain a Rival. |
5 |
36 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
6 |
36 |
Continued as Noble (Administrator). |
6 |
39 |
Carolina Sim manipulate and charm Carolina Sim's way through high society. Gain a Rival and an Ally. |
6 |
40 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
7 |
40 |
Continued as Noble (Administrator). |
7 |
43 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
7 |
44 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
8 |
44 |
Continued as Noble (Administrator). |
8 |
47 |
time as a ruler or playboy gives Carolina Sim a wide range of experiences. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
51 |
Carolina Sim aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
51 |
Became a Drifter (Barbarian). |
10 |
52 |
Betrayed by a friend. One of Carolina Sim's Contacts or Allies betrays Carolina Sim, ending Carolina Sim's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
52 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
53 |
Carolina Sim is sent to a new community or parish to preach The Word among the poor. |
11 |
56 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Believer (Missionary/Humanitarian). |
12 |
60 |
Carolina Sim retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
60 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Continued as Believer (Missionary/Humanitarian). |
13 |
63 |
Carolina Sim is chosen to represent Carolina Sim's faith in a vid show or other highly public forum. |
13 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Continued as Believer (Missionary/Humanitarian). |
14 |
67 |
Carolina Sim is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |