Retired Project Leader Carolina Sim  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 68 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 8 (0)111568
Chiseled jawline, Night Owl
 
Skills
Admin 1
Advocate 1
Animals 0
Art (Presentation/Write) 1
Athletics (Endurance) 1
Carouse 0
Deception 0
Diplomat 2
Drive 0
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Language 0
Leadership 3
Medic 1
Melee 0
Persuade 3
Pilot (Capital Ships) 1
Profession (Worker) 0
Recon 1
Science (Social Sciences/Belief) 1
Steward 1
Streetwise 1
CareerAssignmentTitleRankTerms
Entertainer Journalist 01
Citizen Colonist 01
Agent Law Enforcement Corporal12
Noble Administrator Manager34
Believer Holy Warrior Hopeful01
Drifter Barbarian 01
Believer Missionary/Humanitarian Project Leader34
 
Name Type Affinity Enmity Power Influence Species
Roman Keogh Ally 3 0 2 1 Zaris (M/19)
John Chapman Rival 1 3 0 0 Zaris (M/55)
Sallie Chambers Rival 2 0 6 4 Tezcat (F/29)
Sallie Chambers gains in power and influence.
Lemuel Marshall Ally 1 0 2 0 Zaris (M/50)
Lemuel Marshall gains in power.
Cyrus Matson Enemy 0 1 1 1 Swanfeh (M/39)
Jewel Phillips Enemy 0 2 1 3 Cassilldan (M/34)
Jewel Phillips belongs to an unusual cultural or religious group.
Jewel Phillips was ruined by misfortune caused by the character.
Jewel Phillips gains in power.
Savannah Fitzgerald Ally 3 0 1 0 Urunishani (F/34)
Savannah Fitzgerald is particularly unusual, such as an artificial intelligence or very alien being.
 
Term Age History
1 18 Became a Entertainer (Journalist).
1 20 An investigation, tour, project or expedition goes wrong, stranding Carolina Sim far from home.
2 20 Became a Citizen (Colonist).
2 24 A revolution, attack or other unusual event throws Carolina Sim's life into chaos, forcing Carolina Sim to leave the planet.
3 24 Failed to qualify for Field Researcher (Scholar).
3 24 Submitted to the draft.
3 24 Became a Agent (Law Enforcement) with the new title Rookie.
3 27 Rewarded for a successful mission.
4 28 Continued as Agent (Law Enforcement).
4 31 A new romantic starts. Gain an Ally.
4 32 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
5 32 Voluntarily left Law Enforcement
5 32 Became a Noble (Administrator) with the new title Assistant.
5 34 Political manoeuvrings usurp Carolina Sim's position. Gain a Rival.
5 36 Promoted to Noble (Administrator) rank 1 with the new title Clerk.
6 36 Continued as Noble (Administrator).
6 39 Carolina Sim manipulate and charm Carolina Sim's way through high society. Gain a Rival and an Ally.
6 40 Promoted to Noble (Administrator) rank 2 with the new title Supervisor.
7 40 Continued as Noble (Administrator).
7 43 Refuse to join a conspiracy of nobles. Gain an Enemy.
7 44 Promoted to Noble (Administrator) rank 3 with the new title Manager.
8 44 Continued as Noble (Administrator).
8 47 time as a ruler or playboy gives Carolina Sim a wide range of experiences.
8 48 Forced to muster out.
9 48 Became a Believer (Holy Warrior) with the new title Hopeful.
9 51 Carolina Sim aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
10 51 Became a Drifter (Barbarian).
10 52 Betrayed by a friend. One of Carolina Sim's Contacts or Allies betrays Carolina Sim, ending Carolina Sim's career. That Contact or Ally becomes a Rival or Enemy.
11 52 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 53 Carolina Sim is sent to a new community or parish to preach The Word among the poor.
11 56 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 56 Aging Crisis. Owe 20,000 for medical bills.
12 56 Retired at age 56.
12 56 Continued as Believer (Missionary/Humanitarian).
12 60 Carolina Sim retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 60 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
13 60 Aging Crisis. Owe 20,000 for medical bills.
13 60 Continued as Believer (Missionary/Humanitarian).
13 63 Carolina Sim is chosen to represent Carolina Sim's faith in a vid show or other highly public forum.
13 64 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
14 64 Aging Crisis. Owe 30,000 for medical bills.
14 64 Continued as Believer (Missionary/Humanitarian).
14 67 Carolina Sim is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
15 68 Aging Crisis. Owe 30,000 for medical bills.
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