Retired 2nd Officer Cecil Burns  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 68 F 2 (-2) 1 (-2) 1 (-2) 7 (0) 4 (-1) 8 (0)211748
Good-spirited
 
Skills
Broker 2
Diplomat 1
Drive (Hovercraft) 1
Drive (Wheel) 2
Electronics 0
Engineer (M-drive) 1
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Language 0
Mechanic 1
Medic 0
Pilot (Small Craft) 1
Science (Social Sciences/Archaeology) 1
Science (Life Sciences/Genetics) 1
Steward 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scholar Scientist 02
Scholar Field Researcher 01
Drifter Scavenger 11
Merchant Merchant Marine 2nd Officer45
Believer Holy Warrior Hopeful01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Evangeline Beck Ally 2 0 0 1 Ne Kraeda ren Kelva (F/53)
Freddie Barrett Contact 1 1 0 3 Murrissi (F/30)
Freddie Barrett is particularly unusual, such as an artificial intelligence or very alien being.
Minnie Grant Contact 2 0 5 1 Murrissi (M/25)
Minnie Grant is in prison or otherwise trapped somewhere.
Alford Raby Enemy 0 4 3 3 Murrissi (M/61)
 
Term Age History
1 18 Became a Scholar (Scientist).
1 21 Work for an eccentric but brilliant mentor, who becomes an Ally.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Field Researcher (Scholar).
2 22 Continued as Scholar (Scientist).
2 25 Assigned to work on a secret project for a patron or organisation.
3 26 Attempted to change assignments.
3 26 Switched to Scholar (Field Researcher) with previous rank.
3 27 Cecil Burns's work is sabotaged by unknown parties. Cecil Burns may salvage what Cecil Burns can and give up.
4 27 Became a Drifter (Scavenger).
4 31 Promoted to Drifter (Scavenger) rank 1.
5 31 Voluntarily left Scavenger
5 31 Failed to qualify for Performer (Entertainer).
5 31 Submitted to the draft.
5 31 Became a Merchant (Merchant Marine) with the new title Crewman.
5 34 Make an unexpected connection outside Cecil Burns's normal circles. Gain a Contact.
5 35 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 35 Continued as Merchant (Merchant Marine).
6 39 Risk Cecil Burns's fortune on a possibility lucrative deal and win.
6 39 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 39 Continued as Merchant (Merchant Marine).
7 43 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
8 43 Continued as Merchant (Merchant Marine).
8 45 Given advanced training in a specialist field
8 47 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
9 47 Continued as Merchant (Merchant Marine).
9 50 Make an unexpected connection outside Cecil Burns's normal circles. Gain a Contact.
9 51 Forced to muster out.
10 51 Became a Believer (Holy Warrior) with the new title Hopeful.
10 53 Cecil Burns aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
11 53 Aging Crisis. Owe 40,000 for medical bills.
11 53 Retired at age 53.
11 53 Retired.
11 56 Find Ancient Technology.
12 57 Aging Crisis. Owe 30,000 for medical bills.
12 61 Good fortune.
13 61 Aging Crisis. Owe 20,000 for medical bills.
13 65 Good fortune.
14 65 Aging Crisis. Owe 10,000 for medical bills.
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