Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
23 |
Cecilia Ellis accepted an offer of inducements to betray Cecilia Ellis's faith. Gain 130,000 in cash. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
3 |
26 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
27 |
Involved in a feud with a rival criminal organization. |
3 |
30 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
4 |
30 |
Continued as Rogue (Pirate). |
4 |
34 |
A job goes wrong, forcing Cecilia Ellis to flee off-planet. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
38 |
Failed to qualify for Performer (Entertainer). |
6 |
38 |
Switched to Drifter (Barbarian). |
6 |
42 |
Betrayed by a friend. One of Cecilia Ellis's Contacts or Allies betrays Cecilia Ellis, ending Cecilia Ellis's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Make an unexpected connection outside Cecilia Ellis's normal circles. Gain a Contact. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
58 |
Make an unexpected connection outside Cecilia Ellis's normal circles. Gain a Contact. |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
62 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Merchant (Merchant Marine). |
12 |
66 |
Befriend a useful ally in one sphere. Gain an Ally. |
12 |
66 |
Forced to muster out. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |