Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Serve as the courier for an important message from the Imperium. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Courier) with previous rank. |
2 |
26 |
When dealing with an alien race, Charity Fabble botch an opportunity to gather extra intelligence about them. |
2 |
26 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
26 |
Promoted to Scout (Courier) rank 2. |
3 |
26 |
Voluntarily left Courier |
3 |
26 |
Became a Noble (Diplomat) with the new title Intern. |
3 |
27 |
Political manoeuvrings usurp Charity Fabble's position. Gain a Rival. |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
31 |
Charity Fabble is chosen to represent Charity Fabble's faith in a vid show or other highly public forum. |
4 |
31 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
31 |
Voluntarily left Missionary/Humanitarian |
5 |
31 |
Entered Merchant Academy with the Business curriculum. |
5 |
35 |
A prank goes horribly wrong. Gain a Rival. |
5 |
35 |
Dropped out of the merchant academy. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
Charity Fabble faith enjoys an explosion of popularity largely thanks to Charity Fabble's efforts. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
40 |
Good fortune |
7 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator. |
8 |
43 |
Continued as Believer (Missionary/Humanitarian). |
8 |
46 |
Charity Fabble aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
46 |
Failed to qualify for Colonist (Citizen). |
9 |
46 |
Submitted to the draft. |
9 |
46 |
Returned to Scout (Surveyor). |
9 |
50 |
Spend several years jumping from world to world in Charity Fabble's scout ship. |
9 |
50 |
Promoted to Scout (Surveyor) rank 2 with the new title Scout. |
10 |
50 |
Continued as Scout (Surveyor). |
10 |
52 |
Charity Fabble's ship is damaged, and Charity Fabble have to hitch-hike Charity Fabble's way back across the stars to the nearest scout base. |
10 |
52 |
Gain 6 Contacts. Gain 3 Enemies. |
11 |
52 |
Became a Citizen (Worker). |
11 |
56 |
Charity Fabble learn something Charity Fabble should not have – a corporate secret, a political scandal – which Charity Fabble can profit from illegally. |
11 |
56 |
Promoted to Citizen (Worker) rank 1. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Citizen (Worker). |
12 |
59 |
A new romantic starts. Gain an Ally. |
12 |
60 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Continued as Citizen (Worker). |
13 |
61 |
Birth or Death involving a family member or close friend. |
13 |
64 |
Promoted to Citizen (Worker) rank 3. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Continued as Citizen (Worker). |
14 |
67 |
Spent time maintaining and using heavy vehicles. |
14 |
68 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |