Retired Craftsman Charity Fabble  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 68 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 14 (2) 12 (2)1113EC
Useful, Vague
 
Skills
Admin 1
Advocate 2
Art (Creative) 0
Astrogation 0
Broker 0
Carouse 4
Deception 1
Diplomat 3
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (J-drive) 1
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Persuade 1
Pilot (Small Craft) 2
Profession (Worker/Armourer) 1
Profession (Colonist/Farming) 1
Streetwise 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Surveyor Scout23
Scout Courier Scout21
Noble Diplomat Intern01
Believer Missionary/Humanitarian Project Coordinator44
Citizen Worker Craftsman44
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Marian Pearson Rival 1 0 4 5 Solomani, Imperium (F/54)
Carlton McDermot Rival 1 3 1 3 Darmine (M/22)
Dawn Harrington Enemy 0 2 2 4 Libert (F/18)
Magdalene Buckman Contact 3 0 2 2 Lancian (F/32)
Vernie Kinghead Contact 1 2 0 1 Halka (F/74)
Vernie Kinghead is missing under suspicious circumstances.
Annabel McLachlan Contact 1 1 2 0 Halka (F/19)
Aadgudshep Arluur Contact 0 1 0 1 Vilani, Imperium (M/32)
Stanley Smith Contact 1 1 0 1 Ziadd (M/45)
Ennis Wallace Contact 1 1 1 2 Luriani (M/73)
Fitzhugh Buckman Enemy 0 2 3 4 Halka (M/54)
Fitzhugh Buckman belongs to an unusual cultural or religious group.
Curtis Moore Enemy 0 4 3 0 Traltar (M/30)
Curtis Moore has life-changing event that creates new responsibilities.
Marcus Wigram Enemy 0 4 0 0 Halka (M/39)
Aimee Dunn Ally 1 0 3 5 Halka (F/67)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 22 Serve as the courier for an important message from the Imperium.
1 22 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
2 22 Attempted to change assignments.
2 22 Switched to Scout (Courier) with previous rank.
2 26 When dealing with an alien race, Charity Fabble botch an opportunity to gather extra intelligence about them.
2 26 Injured. Fully recovered. Owe 2,500 for medical bills.
2 26 Promoted to Scout (Courier) rank 2.
3 26 Voluntarily left Courier
3 26 Became a Noble (Diplomat) with the new title Intern.
3 27 Political manoeuvrings usurp Charity Fabble's position. Gain a Rival.
4 27 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 31 Charity Fabble is chosen to represent Charity Fabble's faith in a vid show or other highly public forum.
4 31 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
5 31 Voluntarily left Missionary/Humanitarian
5 31 Entered Merchant Academy with the Business curriculum.
5 35 A prank goes horribly wrong. Gain a Rival.
5 35 Dropped out of the merchant academy.
6 35 Continued as Believer (Missionary/Humanitarian).
6 39 Charity Fabble faith enjoys an explosion of popularity largely thanks to Charity Fabble's efforts.
6 39 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
6 39 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
7 39 Continued as Believer (Missionary/Humanitarian).
7 40 Good fortune
7 43 Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator.
8 43 Continued as Believer (Missionary/Humanitarian).
8 46 Charity Fabble aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
9 46 Failed to qualify for Colonist (Citizen).
9 46 Submitted to the draft.
9 46 Returned to Scout (Surveyor).
9 50 Spend several years jumping from world to world in Charity Fabble's scout ship.
9 50 Promoted to Scout (Surveyor) rank 2 with the new title Scout.
10 50 Continued as Scout (Surveyor).
10 52 Charity Fabble's ship is damaged, and Charity Fabble have to hitch-hike Charity Fabble's way back across the stars to the nearest scout base.
10 52 Gain 6 Contacts. Gain 3 Enemies.
11 52 Became a Citizen (Worker).
11 56 Charity Fabble learn something Charity Fabble should not have – a corporate secret, a political scandal – which Charity Fabble can profit from illegally.
11 56 Promoted to Citizen (Worker) rank 1.
12 56 Aging Crisis. Owe 60,000 for medical bills.
12 56 Retired at age 56.
12 56 Continued as Citizen (Worker).
12 59 A new romantic starts. Gain an Ally.
12 60 Promoted to Citizen (Worker) rank 2 with the new title Technician.
13 60 Aging Crisis. Owe 40,000 for medical bills.
13 60 Continued as Citizen (Worker).
13 61 Birth or Death involving a family member or close friend.
13 64 Promoted to Citizen (Worker) rank 3.
14 64 Aging Crisis. Owe 60,000 for medical bills.
14 64 Continued as Citizen (Worker).
14 67 Spent time maintaining and using heavy vehicles.
14 68 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
15 68 Aging Crisis. Owe 40,000 for medical bills.
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