Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Charlotte Murray's business expands, Charlotte Murray's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Charlotte Murray gain experience in a technical field as a computer operator or surveyor. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
29 |
A mission goes disastrously wrong due to Charlotte Murray's commander’s error or incompetence, but Charlotte Murray survive. |
3 |
29 |
Cover for the commander and gain an Ally. |
3 |
30 |
Attempt at commissioned failed. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Ground Assault (Marine). |
4 |
30 |
Continued as Marine (Marine Support). |
4 |
31 |
A mission goes wrong; Charlotte Murray and several others are captured and mistreated by the enemy. Gain Charlotte Murray's jailer as an Enemy. |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
33 |
Severely injured. Owe 7,500 for medical bills. |
6 |
33 |
Failed to qualify for Colonist (Citizen). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Risk Charlotte Murray's fortune on a possibility lucrative deal and win. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
41 |
Voluntarily left Merchant Marine |
8 |
41 |
Switched to Drifter (Barbarian). |
8 |
43 |
Betrayed by a friend. One of Charlotte Murray's Contacts or Allies betrays Charlotte Murray, ending Charlotte Murray's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
44 |
Charlotte Murray have been following false teachings! |
10 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
44 |
Retired at age 44. |
10 |
44 |
Retired. |
10 |
48 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
Gained a contact. |
13 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Lightly injured, no permanent damage. Fully recovered. |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
Birth or Death involving a family member or close friend. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |