Retired Team Leader Claribel Rule  

Species Age Sex Str Dex End Int Edu SocUPP
Geonee 68 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 8 (0) 8 (0)111188
Simian, Abrupt
 
Skills
Athletics 0
Broker 0
Carouse 0
Drive 0
Electronics (Comms) 1
Electronics (Computers) 2
Electronics (Sensors) 1
Flyer 0
Gun Combat (Archaic) 1
Investigate 0
Jack-of-All-Trades 1
Language 0
Leadership 2
Mechanic 1
Medic 0
Persuade 1
Profession (Sports/Team Ball Sports) 1
Recon 0
Seafarer (Sails) 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Drifter Barbarian 14
Marine Ground Assault Marine01
Believer Missionary/Humanitarian Team Leader24
Merchant Merchant Marine Senior Crewman12
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Burrell Paul Enemy 0 2 1 0 Geonee (M/49)
Amy Mendoza Contact 1 1 1 0 Geonee (F/22)
Wilhelmina Oakden Rival 1 0 0 2 Zaris (F/12)
Hilma Banks Rival 0 2 0 2 Geonee (F/21)
Hilma Banks is actually an organisation such as a political movement or modest sized business.
Joshua Nealy Rival 1 2 0 1 Halka (M/48)
Joshua Nealy is in desperate trouble and could use the character’s help.
Hilda Franklin Ally 6 0 3 3 Geonee (F/24)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 19 Accepted a deal with criminal or other figure under investigation.
2 19 Failed to qualify for Journalist (Entertainer).
2 19 Became a Drifter (Barbarian).
2 21 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3 21 Became a Marine (Ground Assault) with the new title Marine.
3 23 A mission goes wrong; Claribel Rule and several others are captured and mistreated by the enemy. Gain Claribel Rule's jailer as an Enemy.
4 23 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 26 Claribel Rule accepted an offer of inducements to betray Claribel Rule's faith. Gain 30,000 in cash.
4 27 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
5 27 Returned to Drifter (Barbarian).
5 29 Betrayed by a friend. One of Claribel Rule's Contacts or Allies betrays Claribel Rule, ending Claribel Rule's career. That Contact or Ally becomes a Rival or Enemy.
6 29 Failed to qualify for Corporate (Citizen).
6 29 Submitted to the draft.
6 29 Became a Merchant (Merchant Marine) with the new title Crewman.
6 33 A good deal ensures Claribel Rule is living the high life for a few years.
6 33 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 33 Continued as Merchant (Merchant Marine).
7 34 Make an unexpected connection outside Claribel Rule's normal circles. Gain a Contact.
7 37 Forced to muster out.
8 37 Returned to Believer (Missionary/Humanitarian).
8 40 Claribel Rule have been following false teachings!
9 40 Returned to Drifter (Barbarian).
9 43 Gained a contact.
9 44 Promoted to Drifter (Barbarian) rank 1.
10 44 Continued as Drifter (Barbarian).
10 46 Suffer from a life-threatening illness.
11 46 Returned to Believer (Missionary/Humanitarian).
11 49 Claribel Rule is chosen to represent Claribel Rule's faith in a vid show or other highly public forum.
11 50 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
12 50 Continued as Believer (Missionary/Humanitarian).
12 51 Claribel Rule come into conflict with a splinter group Claribel Rule's own religion which maintains Claribel Rule's version is the wrong one. Gain 2 Rivals.
13 51 Aging Crisis. Owe 60,000 for medical bills.
13 51 Retired at age 51.
13 51 Retired.
13 53 Moved to a new world.
14 55 Aging Crisis. Owe 60,000 for medical bills.
14 56 A new romantic starts. Gain an Ally.
15 59 Aging Crisis. Owe 50,000 for medical bills.
15 60 A romantic relationship ends badly. Gain a Rival or Enemy.
16 63 Aging Crisis. Owe 20,000 for medical bills.
16 66 Birth or Death involving a family member or close friend.
17 67 Aging Crisis. Owe 30,000 for medical bills.
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