Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Drifter (Barbarian). |
2 |
25 |
Crystal Cadden run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
26 |
Backstab a fellow rogue for personal gain. |
3 |
29 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
4 |
29 |
Continued as Rogue (Pirate). |
4 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
33 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
5 |
33 |
Continued as Rogue (Pirate). |
5 |
36 |
Arrested and charged. |
5 |
36 |
Hired a lawyer to beat the charges. |
6 |
37 |
Continued as Rogue (Pirate). |
6 |
40 |
Moved to a new world. |
6 |
41 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Failed to qualify for Thief (Rogue). |
7 |
41 |
Continued as Rogue (Pirate). |
7 |
43 |
Arrested and charged. |
7 |
43 |
Hired a lawyer to beat the charges. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Became a Scout (Courier). |
8 |
49 |
Crystal Cadden's scout ship is one of the first on the scene to rescue the survivors of a disaster but Crystal Cadden fail to help. Gain an Enemy. |
8 |
49 |
Crystal Cadden's ship is damaged, and Crystal Cadden have to hitch-hike Crystal Cadden's way back across the stars to the nearest scout base. |
8 |
49 |
Gain 2 Contacts. Gain 2 Enemies. |
8 |
49 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
49 |
Voluntarily left Courier |
9 |
49 |
Returned to Drifter (Barbarian). |
9 |
53 |
Find valuable salvage. |
10 |
53 |
Voluntarily left Barbarian |
10 |
53 |
Failed to qualify for Pirate (Rogue). |
10 |
53 |
Submitted to the draft. |
10 |
53 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
54 |
Crystal Cadden's work ends up coming home with Crystal Cadden, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Retired. |
11 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
60 |
Scarred. Owe 5,000 for medical bills. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
Birth or Death involving a family member or close friend. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |