Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Established a network of contacts. Gain 2 contacts. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
30 |
Failed to qualify for Journalist (Entertainer). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Navy (Flight) with the new title Crewman. |
4 |
34 |
Dawn Foster is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Dawn Foster as an Enemy. |
5 |
34 |
Failed to qualify for Broker (Merchant). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
35 |
Dawn Foster do not know what happened to Dawn Foster. There is a gap in Dawn Foster's memory. |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
36 |
Dawn Foster's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
36 |
Failed to qualify for Merchant Academy. |
7 |
36 |
Switched to Drifter (Wanderer). |
7 |
40 |
Amnesia. |
7 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
44 |
Scarred. Owe 2,500 for medical bills. |
9 |
44 |
Failed to qualify for Merchant Academy. |
9 |
44 |
Continued as Drifter (Wanderer). |
9 |
46 |
Attacked by enemies that Dawn Foster easily defeat. |
9 |
46 |
Gain Enemy if Dawn Foster don't already have one. |
9 |
48 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
48 |
Continued as Drifter (Wanderer). |
10 |
49 |
Betrayed by a friend. One of Dawn Foster's Contacts or Allies betrays Dawn Foster, ending Dawn Foster's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Retired. |
11 |
52 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |