Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Gained a contact. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A sudden war destroys Donie Jemmy's trade routes and contacts, forcing Donie Jemmy to flee that region of space. |
3 |
28 |
Gain rebels as Enemy |
4 |
28 |
Failed to qualify for Intelligence (Agent). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Scout (Explorer). |
4 |
30 |
Spend several years jumping from world to world in Donie Jemmy's scout ship. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Switched to Scout (Courier) with previous rank. |
5 |
35 |
Spend several years jumping from world to world in Donie Jemmy's scout ship. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Explorer (Scout). |
6 |
36 |
Continued as Scout (Courier). |
6 |
38 |
Donie Jemmy spend a great deal of time on the fringes of Charted Space. |
6 |
38 |
Donie Jemmy inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
40 |
Continued as Scout (Courier). |
7 |
43 |
Donie Jemmy's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
7 |
44 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
44 |
Failed to qualify for Free Trader (Merchant). |
8 |
44 |
Switched to Drifter (Barbarian). |
8 |
46 |
Donie Jemmy do not know what happened to Donie Jemmy. There is a gap in Donie Jemmy's memory. |
9 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
50 |
Donie Jemmy secretly provide religious rites for a dying leader or noble, although they do not share Donie Jemmy's faith. Gain an Ally in the family and a Rival who disagrees with Donie Jemmy's choice. |
9 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
50 |
Voluntarily left Missionary/Humanitarian |
10 |
50 |
Returned to Drifter (Wanderer). |
10 |
52 |
Betrayed by a friend. One of Donie Jemmy's Contacts or Allies betrays Donie Jemmy, ending Donie Jemmy's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
52 |
Returned to Believer (Missionary/Humanitarian). |
11 |
53 |
Donie Jemmy is sent to a new community or parish to preach The Word among the poor. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Believer (Missionary/Humanitarian). |
12 |
58 |
Donie Jemmy aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
58 |
Retired. |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Gained a contact. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |