Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Good fortune |
1 |
22 |
Forced to continue current assignment |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Vessel participates in a notable military engagement. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Flight (Navy). |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
Moved to a new world. |
3 |
30 |
Attempt at commissioned failed. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
34 |
Vessel participates in a notable military engagement. |
4 |
34 |
Attempt at commissioned failed. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Marine (Marine Support) with the new title Marine. |
5 |
35 |
Advanced training in a specialist field |
5 |
38 |
Attempt at commissioned failed. |
5 |
38 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
6 |
38 |
Voluntarily left Marine Support |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
44 |
Good fortune |
8 |
46 |
Voluntarily left Wanderer |
8 |
46 |
Became a Agent (Intelligence). |
8 |
47 |
Amnesia. |
8 |
50 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
9 |
50 |
Continued as Agent (Intelligence). |
9 |
52 |
Rewarded for a successful mission. |
9 |
54 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
10 |
54 |
Voluntarily left Intelligence |
10 |
54 |
Failed to qualify for Journalist (Entertainer). |
10 |
54 |
Switched to Drifter (Barbarian). |
10 |
58 |
Scarred. Owe 5,000 for medical bills. |
11 |
58 |
Failed to qualify for Free Trader (Merchant). |
11 |
58 |
Switched to Drifter (Scavenger). |
11 |
61 |
Attacked by enemies that Edyth Twaddle easily defeat. |
11 |
61 |
Gain Enemy if Edyth Twaddle don't already have one. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Drifter (Scavenger). |
12 |
66 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
13 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |