Retired Novice Elizebeth Davis  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 68 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 6 (0) 2 (-2)111162
Simple, Sad, Unsuspicious
 
Skills
Athletics 0
Carouse 0
Deception 1
Drive 0
Gun Combat (Energy) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Language (Zdetl (Zhodani)) 2
Mechanic 0
Melee 0
Persuade 0
Recon 0
Science (Social Sciences) 0
Stealth 0
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Private01
Merchant Merchant Marine Crewman01
Drifter Scavenger 01
Drifter Barbarian 03
Shaper Priest Ecclesiastic Novice01
Drifter Wanderer 14
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Genesis Foster Enemy 0 2 0 1 Tezcat (F/47)
Genesis Foster is in prison or otherwise trapped somewhere.
Ron Myers Enemy 0 0 0 0 Tezcat (M/19)
Max Andrew Enemy 0 1 0 5 Tezcat (M/45)
Alexa Hopkins Contact 1 1 1 1 Halka (F/33)
Rubie Rogers Ally 2 0 0 1 Tezcat (F/75)
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 19 Unit is slaughtered in a disastrous battle, for which Elizebeth Davis blame Elizebeth Davis's commander. Gain commander as Enemy.
2 19 Failed to qualify for Journalist (Entertainer).
2 19 Submitted to the draft.
2 19 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Elizebeth Davis's ship or starport is destroyed by criminals. Gain them as an Enemy.
3 22 Failed to qualify for Journalist (Entertainer).
3 22 Became a Drifter (Scavenger).
3 26 Elizebeth Davis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 26 Failed to qualify for Worker (Citizen).
4 26 Switched to Drifter (Barbarian).
4 27 Scarred. Fully recovered. Owe 10,000 for medical bills.
5 27 Failed to qualify for Army Academy (Military Academy).
5 27 Continued as Drifter (Barbarian).
5 28 Elizebeth Davis do not know what happened to Elizebeth Davis. There is a gap in Elizebeth Davis's memory.
6 28 Failed to qualify for Soulhunter Flight (Soulhunter).
6 28 Continued as Drifter (Barbarian).
6 29 Betrayed by a friend. One of Elizebeth Davis's Contacts or Allies betrays Elizebeth Davis, ending Elizebeth Davis's career. That Contact or Ally becomes a Rival or Enemy.
7 29 Became a Shaper Priest (Ecclesiastic) with the new title Novice.
7 32 Elizebeth Davis betray a leader or other important personage who confided in Elizebeth Davis about their highly damaging indiscretions. Gain an enemy
8 33 Voluntarily left Ecclesiastic
8 33 Switched to Drifter (Wanderer).
8 35 Attacked by enemies that Elizebeth Davis easily defeat.
8 35 Gain Enemy if Elizebeth Davis don't already have one.
9 37 Continued as Drifter (Wanderer).
9 39 Attempted a risky adventure and was wildly successful.
9 41 Promoted to Drifter (Wanderer) rank 1.
10 41 Continued as Drifter (Wanderer).
10 42 Elizebeth Davis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11 42 Failed to qualify for Intelligence (Agent).
11 42 Continued as Drifter (Wanderer).
11 46 Good fortune
11 46 Forced to muster out.
12 46 Aging Crisis. Owe 30,000 for medical bills.
12 46 Retired at age 46.
12 46 Retired.
12 47 Gained a contact.
13 50 Aging Crisis. Owe 50,000 for medical bills.
13 52 A new romantic starts. Gain an Ally.
14 54 Aging Crisis. Owe 10,000 for medical bills.
14 56 Moved to a new world.
15 58 Aging Crisis. Owe 20,000 for medical bills.
15 59 Betrayal. Convert an Ally into a Rival or Enemy.
16 62 Aging Crisis. Owe 10,000 for medical bills.
16 66 Birth or Death involving a family member or close friend.
17 66 Aging Crisis. Owe 40,000 for medical bills.
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