Retired Marine Elsie Mathew  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 68 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 3 (-1) 5 (-1)111535
Civilized
 
Skills
Astrogation 1
Athletics 0
Electronics (Sensors) 1
Gun Combat (Slug) 1
Gunner 0
Language (Zdetl (Zhodani)) 1
Mechanic 0
Melee 0
Pilot (Small Craft) 1
Stealth 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman01
Navy Line/Crew Crewman03
Drifter Scavenger 13
Marine Star Marine Marine01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Emmett Pandy Contact 0 1 0 1 Tezcat (M/21)
Victoria Shea Enemy 0 4 0 0 Tezcat (F/87)
Hallie Washington Contact 1 2 3 0 Tapazmal (F/27)
An incident occured.
Fleta Norman Ally 3 0 5 0 Solomani, Imperium (F/26)
Hyman Grain Ally 2 0 3 2 Tezcat (M/28)
Hyman Grain gained power at the expense of a third party who now blames the character.
Margaretta Cain Ally 5 0 1 0 Tezcat (F/64)
Margaretta Cain has negatively life-changing event.
Zora Casey Enemy 0 3 0 4 Tezcat (F/33)
 
Term Age History
1 18 Became a Navy (Flight) with the new title Crewman.
1 21 Advanced training in a specialist field.
2 22 Attempted to change assignments.
2 22 Switched to Navy (Line/Crew) with previous rank.
2 23 Vessel participates in a diplomatic mission.
2 23 Gain a contact.
3 26 Attempted to change assignments.
3 26 Failed to qualify for Engineer/Gunner (Navy).
3 26 Continued as Navy (Line/Crew).
3 30 Vessel participates in a notable military engagement.
4 30 Continued as Navy (Line/Crew).
4 34 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5 34 Failed to qualify for Law Enforcement (Agent).
5 34 Became a Drifter (Scavenger).
6 38 Continued as Drifter (Scavenger).
6 41 Elsie Mathew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 42 Promoted to Drifter (Scavenger) rank 1.
7 42 Voluntarily left Scavenger
7 42 Failed to qualify for Performer (Entertainer).
7 42 Submitted to the draft.
7 42 Became a Marine (Star Marine) with the new title Marine.
7 46 A mission goes wrong; Elsie Mathew and several others are captured and mistreated by the enemy. Gain Elsie Mathew's jailer as an Enemy.
8 46 Returned to Drifter (Scavenger).
8 49 Betrayed by a friend. One of Elsie Mathew's Contacts or Allies betrays Elsie Mathew, ending Elsie Mathew's career. That Contact or Ally becomes a Rival or Enemy.
9 49 Aging Crisis. Owe 60,000 for medical bills.
9 49 Retired at age 49.
9 49 Retired.
9 50 Gained a contact.
10 53 Aging Crisis. Owe 20,000 for medical bills.
10 55 A new romantic starts. Gain an Ally.
11 57 Aging Crisis. Owe 20,000 for medical bills.
11 60 A new romantic starts. Gain an Ally.
12 61 Aging Crisis. Owe 60,000 for medical bills.
12 64 A new romantic starts. Gain an Ally.
13 65 Aging Crisis. Owe 60,000 for medical bills.
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