Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Advanced training in a specialist field. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Line/Crew) with previous rank. |
2 |
23 |
Vessel participates in a diplomatic mission. |
2 |
23 |
Gain a contact. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
30 |
Vessel participates in a notable military engagement. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
34 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
34 |
Failed to qualify for Law Enforcement (Agent). |
5 |
34 |
Became a Drifter (Scavenger). |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
41 |
Elsie Mathew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
42 |
Voluntarily left Scavenger |
7 |
42 |
Failed to qualify for Performer (Entertainer). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Marine (Star Marine) with the new title Marine. |
7 |
46 |
A mission goes wrong; Elsie Mathew and several others are captured and mistreated by the enemy. Gain Elsie Mathew's jailer as an Enemy. |
8 |
46 |
Returned to Drifter (Scavenger). |
8 |
49 |
Betrayed by a friend. One of Elsie Mathew's Contacts or Allies betrays Elsie Mathew, ending Elsie Mathew's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Retired. |
9 |
50 |
Gained a contact. |
10 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
55 |
A new romantic starts. Gain an Ally. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
60 |
A new romantic starts. Gain an Ally. |
12 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
64 |
A new romantic starts. Gain an Ally. |
13 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |