Retired Senior Crewman Erie Sims  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 68 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 5 (-1)111755
Embarrassed, Gullible
 
Skills
Animals 0
Carouse 0
Drive (Hovercraft) 2
Leadership 1
Mechanic 1
Melee 0
Persuade 1
Profession (Worker/Armourer) 1
Science (Robotic Sciences/Cybernetics) 1
Seafarer 0
Stealth 1
Steward 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 02
Believer Missionary/Humanitarian Junior Project Worker02
Merchant Merchant Marine Senior Crewman15
Believer Mainstream Believer Lay Person01
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Eaerah Htaoiuiw Enemy 0 3 2 3 Aslan (F/7)
Eaerah Htaoiuiw belongs to an unusual cultural or religious group.
Nina Graves Contact 1 1 2 0 Ne Kraeda ren Kelva (F/17)
Nina Graves has negatively life-changing event.
Ya Jayae Ally 6 0 4 2 Ael Yael (F/29)
Ya Jayae is in prison or otherwise trapped somewhere.
Prince Ward Rival 1 0 1 5 Vanejenese (M/46)
Prince Ward has had an unexpected run of good fortune lately.
Faye Keating Ally 4 0 0 4 Vanejenese (F/16)
Faye Keating is a member of an organisation which holds a generally opposite view of the Traveller.
 
Term Age History
1 18 Failed to qualify for Field Researcher (Scholar).
1 18 Became a Drifter (Barbarian).
1 20 Spend time with an alien race. Gain a contact.
2 22 Continued as Drifter (Barbarian).
2 23 Gained a contact.
3 26 Voluntarily left Barbarian
3 26 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
3 29 Erie Sims refused an offer of inducements to betray Erie Sims's faith. Gain 1 enemies.
4 30 Continued as Believer (Missionary/Humanitarian).
4 31 Erie Sims retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
4 34 Forced to muster out.
5 34 Failed to qualify for Pirate (Rogue).
5 34 Submitted to the draft.
5 34 Became a Merchant (Merchant Marine) with the new title Crewman.
5 36 Make an unexpected connection outside Erie Sims's normal circles. Gain a Contact.
6 38 Continued as Merchant (Merchant Marine).
6 42 A good deal ensures Erie Sims is living the high life for a few years.
7 42 Continued as Merchant (Merchant Marine).
7 43 A good deal ensures Erie Sims is living the high life for a few years.
8 46 Aging Crisis. Owe 40,000 for medical bills.
8 46 Retired at age 46.
8 46 Continued as Merchant (Merchant Marine).
8 50 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 50 Aging Crisis. Owe 20,000 for medical bills.
9 50 Continued as Merchant (Merchant Marine).
9 52 Embroiled in legal trouble.
9 54 Forced to muster out.
10 54 Switched to Believer (Mainstream Believer) with the new title Lay Person.
10 58 Erie Sims secretly provide religious rites for a dying leader or noble, although they do not share Erie Sims's faith. Gain an Ally in the family and a Rival who disagrees with Erie Sims's choice.
11 58 Aging Crisis. Owe 60,000 for medical bills.
11 58 Voluntarily left Mainstream Believer
11 58 Retired.
11 62 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 62 Aging Crisis. Owe 30,000 for medical bills.
12 63 Betrayal. Convert an Ally into a Rival or Enemy.
13 66 Aging Crisis. Owe 30,000 for medical bills.
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