Frances Mathew  

Species Age Sex Str Dex End Int Edu SocUPP
Kedepu 68 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 10 (1) 3 (-1)1117A3
Nosy, Authoritative, Particular
 
Skills
Art (Presentation) 0
Astrogation 1
Athletics (Dexterity) 1
Deception 0
Diplomat 0
Drive 0
Gun Combat 0
Heavy Weapons 0
Jack-of-All-Trades 2
Language (Zdetl (Zhodani)) 1
Mechanic 0
Melee (Unarmed) 3
Persuade 1
Profession (Hostile Environment/Underwater) 1
Recon 1
Seafarer 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 03
Citizen Corporate 01
Drifter Scavenger 24
Prisoner Fixer 13
Prisoner Thug 01
Prisoner Inmate 01
 
EducationGraduated
Army Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Adline Romero Ally 2 0 3 5 Kedepu (F/9)
Kristin McLelland Contact 1 1 1 0 Libert (F/35)
 
Term Age History
1 18 Entered Military Academy(Army Academy)
1 20 War breaks out, triggering a mandatory draft.
1 20 Fled from the draft.
1 21 Dropped out of military academy.
2 21 Became a Drifter (Wanderer).
2 24 Attacked by enemies and injured.
2 24 Lightly injured, no permanent damage. Fully recovered.
2 24 Gain Enemy if Frances Mathew don't already have one.
3 25 Continued as Drifter (Wanderer).
3 29 Attempted a risky adventure and was injured.
3 29 Injured. Fully recovered. Owe 2,500 for medical bills.
4 29 Continued as Drifter (Wanderer).
4 31 Suffer from a life-threatening illness.
5 31 Became a Citizen (Corporate).
5 32 A revolution, attack or other unusual event throws Frances Mathew's life into chaos, forcing Frances Mathew to leave the planet.
6 32 Switched to Drifter (Scavenger).
6 35 Find Ancient Technology.
7 36 Continued as Drifter (Scavenger).
7 39 A new romantic starts. Gain an Ally.
7 40 Promoted to Drifter (Scavenger) rank 1.
8 40 Continued as Drifter (Scavenger).
8 43 Offered job by a patron. Now owe him a favor.
8 44 Forced to continue current assignment.
8 44 Promoted to Drifter (Scavenger) rank 2.
9 44 Continued as Drifter (Scavenger).
9 48 Attempted a risky adventure and was sent to prison.
9 48 Forced to muster out.
10 48 Became a Prisoner (Fixer).
10 51 Nearly killed. Fully recovered. Owe 30,000 for medical bills.
11 52 Aging Crisis. Owe 10,000 for medical bills.
11 52 Retired at age 52.
11 52 Switched to Prisoner (Thug) with previous rank.
11 53 Joined a prison gang
12 56 Aging Crisis. Owe 20,000 for medical bills.
12 56 Switched to Prisoner (Inmate) with previous rank.
12 58 Scarred. Owe 5,000 for medical bills.
13 60 Aging Crisis. Owe 30,000 for medical bills.
13 60 Returned to Prisoner (Fixer).
13 61 Make friends with another inmate; gain them as a Contact.
13 64 Promoted to Prisoner (Fixer) rank 1.
14 64 Aging Crisis. Owe 60,000 for medical bills.
14 64 Continued as Prisoner (Fixer).
14 65 Scarred. Fully recovered. Owe 10,000 for medical bills.
15 68 Aging Crisis. Owe 30,000 for medical bills.
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