Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Fled from the draft. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
24 |
Gain Enemy if Frances Mathew don't already have one. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
29 |
Attempted a risky adventure and was injured. |
3 |
29 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Became a Citizen (Corporate). |
5 |
32 |
A revolution, attack or other unusual event throws Frances Mathew's life into chaos, forcing Frances Mathew to leave the planet. |
6 |
32 |
Switched to Drifter (Scavenger). |
6 |
35 |
Find Ancient Technology. |
7 |
36 |
Continued as Drifter (Scavenger). |
7 |
39 |
A new romantic starts. Gain an Ally. |
7 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
43 |
Offered job by a patron. Now owe him a favor. |
8 |
44 |
Forced to continue current assignment. |
8 |
44 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
44 |
Continued as Drifter (Scavenger). |
9 |
48 |
Attempted a risky adventure and was sent to prison. |
9 |
48 |
Forced to muster out. |
10 |
48 |
Became a Prisoner (Fixer). |
10 |
51 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Switched to Prisoner (Thug) with previous rank. |
11 |
53 |
Joined a prison gang |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Switched to Prisoner (Inmate) with previous rank. |
12 |
58 |
Scarred. Owe 5,000 for medical bills. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Returned to Prisoner (Fixer). |
13 |
61 |
Make friends with another inmate; gain them as a Contact. |
13 |
64 |
Promoted to Prisoner (Fixer) rank 1. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Continued as Prisoner (Fixer). |
14 |
65 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |