Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
19 |
Assigned to an assault on an enemy fortress. |
1 |
19 |
Injured |
1 |
22 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Marine (Star Marine). |
2 |
23 |
On the front lines of a planetary assault and occupation. |
2 |
26 |
Promoted to Marine (Star Marine) rank 2 with the new title Corporal. |
3 |
26 |
Voluntarily left Star Marine |
3 |
26 |
Became a Scout (Explorer). |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
31 |
Henrietta Roberts come into conflict with a splinter group Henrietta Roberts's own religion which maintains Henrietta Roberts's version is the wrong one. Gain 3 Rivals. |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
33 |
Attacked by enemies that Henrietta Roberts easily defeat. |
5 |
33 |
Gain Enemy if Henrietta Roberts don't already have one. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
39 |
Henrietta Roberts run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
40 |
Expand the field of Athletics (Dexterity), but gain a Rival in Henrietta Roberts's former tutor. |
7 |
43 |
Graduated. |
8 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
45 |
A good deal ensures Henrietta Roberts is living the high life for a few years. |
9 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Make an unexpected connection outside Henrietta Roberts's normal circles. Gain a Contact. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Make an unexpected connection outside Henrietta Roberts's normal circles. Gain a Contact. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
60 |
Embroiled in legal trouble. |
12 |
63 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Continued as Merchant (Merchant Marine). |
13 |
65 |
Befriend a useful ally in one sphere. Gain an Ally. |
13 |
67 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |