Retired 2nd Officer Jettie Wallace  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Zhodani, Imperium 68 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 9 (1) 9 (1)12 (2)111399
Guilt prone, Frown lines, Demonic
 
Skills
Admin 0
Advocate 0
Awareness 0
Broker 0
Carouse 1
Clairvoyance 1
Diplomat 0
Electronics (Comms) 1
Electronics (Remote Ops) 1
Engineer (M-drive) 1
Gambler 2
Heavy Weapons (Vehicle) 0
Language (Galanglic (3rd Imperium)) 1
Leadership 1
Mechanic 1
Medic 2
Pilot (Spacecraft) 1
Science (Social Sciences/Psychology) 2
Stealth 0
Steward 1
Streetwise 2
Survival 0
Telekinesis 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Citizen Corporate 13
Merchant Merchant Marine 2nd Officer45
Psion Adept Initiate23
 
EducationGraduated
Psionic Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Lee Harper Rival 1 2 4 2 Darrian, Imperium (M/22)
Elda Jensen Contact 0 0 0 1 Zhodani, Imperium (F/93)
Kenneth Phillips Ally 4 0 5 1 Zhodani, Imperium (M/23)
Kenneth Phillips's influence is diminished.
Genevieve Odonaghue Enemy 0 3 0 1 Halka (F/32)
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 21 Study Heavy Weapons (Vehicle) as a hobby.
1 22 Graduated. Gain an rival who is upset that Jettie Wallace left the community.
2 22 Became a Citizen (Corporate).
2 26 Political upheaval strikes Jettie Wallace's homeworld, and Jettie Wallace is caught up in the revolution.
2 26 Promoted to Citizen (Corporate) rank 1.
3 26 Continued as Citizen (Corporate).
3 27 Jettie Wallace learn something Jettie Wallace should not have – a corporate secret, a political scandal – which Jettie Wallace can profit from illegally.
4 30 Continued as Citizen (Corporate).
4 34 Jettie Wallace's business expands, Jettie Wallace's corporation grows, or the colony thrives.
4 34 Forced to muster out.
5 34 Became a Merchant (Merchant Marine) with the new title Crewman.
5 38 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 38 Continued as Merchant (Merchant Marine).
6 42 Risk Jettie Wallace's fortune on a possibility lucrative deal and win.
6 42 Forced to continue current assignment.
6 42 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 42 Continued as Merchant (Merchant Marine).
7 46 Make an unexpected connection outside Jettie Wallace's normal circles. Gain a Contact.
7 46 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
8 46 Aging Crisis. Owe 20,000 for medical bills.
8 46 Retired at age 46.
8 46 Continued as Merchant (Merchant Marine).
8 47 A good deal ensures Jettie Wallace is living the high life for a few years.
8 50 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
9 50 Aging Crisis. Owe 60,000 for medical bills.
9 50 Continued as Merchant (Merchant Marine).
9 52 Befriend a useful ally in one sphere. Gain an Ally.
9 54 Forced to muster out.
10 54 Aging Crisis. Owe 40,000 for medical bills.
10 54 Became a Psion (Adept).
10 55 Psionic strength increases.
10 58 Promoted to Psion (Adept) rank 1 with the new title Initiate.
11 58 Aging Crisis. Owe 60,000 for medical bills.
11 58 Continued as Psion (Adept).
11 61 Use Jettie Wallace's psionic powers in an unethical fashion. Gain an enemy.
12 62 Aging Crisis. Owe 60,000 for medical bills.
12 62 Continued as Psion (Adept).
12 65 Psionic abilities make Jettie Wallace uncomfortable to be around. One contact or ally becomes a rival.
12 66 Promoted to Psion (Adept) rank 2.
13 66 Aging Crisis. Owe 60,000 for medical bills.
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